diff options
Diffstat (limited to 'src/jrummikub/model')
-rw-r--r-- | src/jrummikub/model/Hand.java | 23 | ||||
-rw-r--r-- | src/jrummikub/model/IHand.java | 12 | ||||
-rw-r--r-- | src/jrummikub/model/Player.java | 8 | ||||
-rw-r--r-- | src/jrummikub/model/RoundState.java | 14 |
4 files changed, 25 insertions, 32 deletions
diff --git a/src/jrummikub/model/Hand.java b/src/jrummikub/model/Hand.java index 344855d..b6d9eb4 100644 --- a/src/jrummikub/model/Hand.java +++ b/src/jrummikub/model/Hand.java @@ -18,18 +18,6 @@ public class Hand extends StoneTray<Stone> implements IHand { */ public final static int WIDTH = 14; - private GameSettings settings; - - /** - * Create a new empty hand with given game settings - * - * @param settings - * the game settings - */ - public Hand(GameSettings settings) { - this.settings = settings; - } - @Override public int getFreeRowSpace(int row) { int count = 0; @@ -74,7 +62,8 @@ public class Hand extends StoneTray<Stone> implements IHand { } } - public int getStonePoints() { + @Override + public int getStonePoints(GameSettings settings) { int points = 0; for (Pair<Stone, Position> entry : this) { @@ -89,7 +78,9 @@ public class Hand extends StoneTray<Stone> implements IHand { } @Override - public boolean isInitialMeldPossible() { + public boolean isInitialMeldPossible(GameSettings settings) { + AIUtil aiUtil = new AIUtil(settings); + List<Stone> stones = new ArrayList<Stone>(); for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) { @@ -99,11 +90,9 @@ public class Hand extends StoneTray<Stone> implements IHand { Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil .countStones(stones); - Pair<List<StoneSet>, Integer> result = AIUtil.findSetsWithTotalPoints( + Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints( settings.getInitialMeldThreshold(), stoneCounts.getFirst(), stoneCounts.getSecond()); - - System.out.println(result); return (result.getSecond() >= settings.getInitialMeldThreshold()); } diff --git a/src/jrummikub/model/IHand.java b/src/jrummikub/model/IHand.java index 5ac7537..c6755c7 100644 --- a/src/jrummikub/model/IHand.java +++ b/src/jrummikub/model/IHand.java @@ -16,7 +16,7 @@ public interface IHand extends IStoneTray<Stone> { * Gets the amount of free space in a hand row
*
* @param row
- * the row number
+ * the row number
* @return the number of stones that can fit into the row
*/
int getFreeRowSpace(int row);
@@ -24,17 +24,23 @@ public interface IHand extends IStoneTray<Stone> { /**
* Get the accumulated number of points of stones in the hand
*
+ * @param settings
+ * the game settings
+ *
* @return points
*/
- int getStonePoints();
+ int getStonePoints(GameSettings settings);
/**
* Tests whether it is possible to lay down an initial meld using the stones
* on the hand
*
+ * @param settings
+ * the game settings
+ *
* @return true if an initial meld is possible
*/
- public boolean isInitialMeldPossible();
+ public boolean isInitialMeldPossible(GameSettings settings);
/**
* Counts the pairs of identical stones
diff --git a/src/jrummikub/model/Player.java b/src/jrummikub/model/Player.java index 1d54c4a..38d2587 100644 --- a/src/jrummikub/model/Player.java +++ b/src/jrummikub/model/Player.java @@ -10,14 +10,12 @@ public class Player implements IPlayer { * Create a new player with a given name and color * * @param settings - * the player settings - * @param gameSettings - * the game settings + * the player settings */ - public Player(PlayerSettings settings, GameSettings gameSettings) { + public Player(PlayerSettings settings) { this.settings = settings; - hand = new Hand(gameSettings); + hand = new Hand(); laidOut = false; } diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java index 01d67d3..fd7dc15 100644 --- a/src/jrummikub/model/RoundState.java +++ b/src/jrummikub/model/RoundState.java @@ -12,13 +12,13 @@ public class RoundState implements IRoundState { private int activePlayer; private StoneHeap gameHeap; private IPlayer lastPlayer; - private int turnNumber; + private int turnNumber; /** * Create a new RoundState with an empty table * * @param gameSettings - * the game settings + * the game settings */ public RoundState(GameSettings gameSettings) { this.gameSettings = gameSettings; @@ -27,11 +27,11 @@ public class RoundState implements IRoundState { players = new ArrayList<Player>(); for (PlayerSettings playerSettings : gameSettings.getPlayerList()) { - players.add(new Player(playerSettings, gameSettings)); + players.add(new Player(playerSettings)); } - turnNumber = 1-gameSettings.getPlayerList().size(); - + turnNumber = 1 - gameSettings.getPlayerList().size(); + activePlayer = 0; gameHeap = new StoneHeap(gameSettings); } @@ -73,7 +73,7 @@ public class RoundState implements IRoundState { } return players.get(j); } - + @Override public IPlayer getNthPlayer(int i) { int j = i % players.size(); @@ -107,7 +107,7 @@ public class RoundState implements IRoundState { public IPlayer getLastPlayer() { return lastPlayer; } - + @Override public int getTurnNumber() { return turnNumber; |