diff options
Diffstat (limited to 'src/jrummikub/view')
-rw-r--r-- | src/jrummikub/view/IView.java | 28 | ||||
-rw-r--r-- | src/jrummikub/view/impl/View.java | 60 |
2 files changed, 51 insertions, 37 deletions
diff --git a/src/jrummikub/view/IView.java b/src/jrummikub/view/IView.java index 8280a1b..797c704 100644 --- a/src/jrummikub/view/IView.java +++ b/src/jrummikub/view/IView.java @@ -49,7 +49,7 @@ public interface IView { * Sets the current player's name * * @param playerName - * the player name + * the player name */ public void setCurrentPlayerName(String playerName); @@ -57,7 +57,7 @@ public interface IView { * Sets the stones that are to be painted selected * * @param stones - * the stones to be painted selected + * the stones to be painted selected */ public void setSelectedStones(Collection<Stone> stones); @@ -86,7 +86,7 @@ public interface IView { * Shows or hides the game settings panel * * @param show - * specifies if the panel shall be shown or hidden + * specifies if the panel shall be shown or hidden */ public void showSettingsPanel(boolean show); @@ -94,7 +94,7 @@ public interface IView { * Shows or hides the score panel * * @param show - * specifies if the panel shall be shown or hidden + * specifies if the panel shall be shown or hidden */ public void showScorePanel(boolean show); @@ -103,16 +103,16 @@ public interface IView { * along with the name * * @param color - * the current player's color + * the current player's color */ public void setCurrentPlayerColor(Color color); /** - * Is used for the PlayerPanel to display if a player has laid out along with - * the name + * Is used for the PlayerPanel to display if a player has laid out along + * with the name * * @param hasLaidOut - * specifies if the current player has laid out or not + * specifies if the current player has laid out or not */ public void setCurrentPlayerHasLaidOut(boolean hasLaidOut); @@ -127,7 +127,7 @@ public interface IView { * Sets the bottom panels type * * @param type - * the type of the bottom panel + * the type of the bottom panel */ public void setBottomPanel(BottomPanelType type); @@ -148,8 +148,8 @@ public interface IView { } /** - * The menu new game event is emitted when the user selects the new game menu - * entry + * The menu new game event is emitted when the user selects the new game + * menu entry * * @return the event */ @@ -168,7 +168,7 @@ public interface IView { * * @return the event */ - IEvent1<File> getLoadEvent(); + public IEvent1<File> getLoadEvent(); /** * The save event is emitted when the user wants to save the current game @@ -176,5 +176,7 @@ public interface IView { * * @return the event */ - IEvent1<File> getSaveEvent(); + public IEvent1<File> getSaveEvent(); + + public void clearView(); } diff --git a/src/jrummikub/view/impl/View.java b/src/jrummikub/view/impl/View.java index a3bded6..a6e5efe 100644 --- a/src/jrummikub/view/impl/View.java +++ b/src/jrummikub/view/impl/View.java @@ -114,6 +114,17 @@ public class View extends JFrame implements IView { return saveEvent; } + @Override + public void clearView() { + showScorePanel(false); + showSettingsPanel(false); + getHandPanel().setStones( + Collections.<Pair<Stone, Position>> emptyList()); + getTablePanel().setStoneSets( + Collections.<Pair<StoneSet, Position>> emptyList()); + setSelectedStones(Collections.<Stone> emptyList()); + } + private void createFileChooser() { chooser = new JFileChooser(); FileNameExtensionFilter filter = new FileNameExtensionFilter( @@ -208,8 +219,8 @@ public class View extends JFrame implements IView { mainLayer.add(table); playerPanel = new PlayerPanel(); - playerPanel.setBorder(new MatteBorder(PLAYER_PANEL_BORDER_WIDTH, 0, 0, 0, - Color.BLACK)); + playerPanel.setBorder(new MatteBorder(PLAYER_PANEL_BORDER_WIDTH, 0, 0, + 0, Color.BLACK)); mainLayer.add(playerPanel); startTurnPanel = new StartTurnPanel(); @@ -318,24 +329,24 @@ public class View extends JFrame implements IView { @SuppressWarnings("unchecked") private List<Pair<Stone, Position>> createDecorationStones() { - Pair<Stone, Position> stoneJ = new Pair<Stone, Position>(new Stone(-'J', - StoneColor.BLACK), new Position(2.5f, 0)); - Pair<Stone, Position> stoneR = new Pair<Stone, Position>(new Stone(-'R', - StoneColor.ORANGE), new Position(3.5f, 0)); - Pair<Stone, Position> stoneu1 = new Pair<Stone, Position>(new Stone(-'u', - StoneColor.BLUE), new Position(4.5f, 0)); - Pair<Stone, Position> stonem1 = new Pair<Stone, Position>(new Stone(-'m', - StoneColor.RED), new Position(5.5f, 0)); - Pair<Stone, Position> stonem2 = new Pair<Stone, Position>(new Stone(-'m', - StoneColor.GREEN), new Position(6.5f, 0)); - Pair<Stone, Position> stonei = new Pair<Stone, Position>(new Stone(-'i', - StoneColor.VIOLET), new Position(7.5f, 0)); - Pair<Stone, Position> stonek = new Pair<Stone, Position>(new Stone(-'k', - StoneColor.AQUA), new Position(8.5f, 0)); - Pair<Stone, Position> stoneu2 = new Pair<Stone, Position>(new Stone(-'u', - StoneColor.GRAY), new Position(9.5f, 0)); - Pair<Stone, Position> stoneb = new Pair<Stone, Position>(new Stone(-'b', - StoneColor.BLACK), new Position(10.5f, 0)); + Pair<Stone, Position> stoneJ = new Pair<Stone, Position>(new Stone( + -'J', StoneColor.BLACK), new Position(2.5f, 0)); + Pair<Stone, Position> stoneR = new Pair<Stone, Position>(new Stone( + -'R', StoneColor.ORANGE), new Position(3.5f, 0)); + Pair<Stone, Position> stoneu1 = new Pair<Stone, Position>(new Stone( + -'u', StoneColor.BLUE), new Position(4.5f, 0)); + Pair<Stone, Position> stonem1 = new Pair<Stone, Position>(new Stone( + -'m', StoneColor.RED), new Position(5.5f, 0)); + Pair<Stone, Position> stonem2 = new Pair<Stone, Position>(new Stone( + -'m', StoneColor.GREEN), new Position(6.5f, 0)); + Pair<Stone, Position> stonei = new Pair<Stone, Position>(new Stone( + -'i', StoneColor.VIOLET), new Position(7.5f, 0)); + Pair<Stone, Position> stonek = new Pair<Stone, Position>(new Stone( + -'k', StoneColor.AQUA), new Position(8.5f, 0)); + Pair<Stone, Position> stoneu2 = new Pair<Stone, Position>(new Stone( + -'u', StoneColor.GRAY), new Position(9.5f, 0)); + Pair<Stone, Position> stoneb = new Pair<Stone, Position>(new Stone( + -'b', StoneColor.BLACK), new Position(10.5f, 0)); Pair<Stone, Position> stone1 = new Pair<Stone, Position>(new Stone( StoneColor.RED), new Position(2, 1)); @@ -350,9 +361,9 @@ public class View extends JFrame implements IView { Pair<Stone, Position> stone6 = new Pair<Stone, Position>(new Stone( StoneColor.BLACK), new Position(11, 1)); - return Arrays - .asList(stoneJ, stoneR, stoneu1, stonem1, stonem2, stonei, stonek, - stoneu2, stoneb, stone1, stone2, stone3, stone4, stone5, stone6); + return Arrays.asList(stoneJ, stoneR, stoneu1, stonem1, stonem2, stonei, + stonek, stoneu2, stoneb, stone1, stone2, stone3, stone4, + stone5, stone6); } @Override @@ -363,7 +374,8 @@ public class View extends JFrame implements IView { && type != BottomPanelType.WIN_PANEL); if (type == BottomPanelType.START_GAME_PANEL) { - table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList()); + table.setStoneSets(Collections + .<Pair<StoneSet, Position>> emptyList()); playerPanel.getHandPanel().setStones(createDecorationStones()); } |