diff options
Diffstat (limited to 'src/jrummikub')
-rw-r--r-- | src/jrummikub/view/IStonePanel.java | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/src/jrummikub/view/IStonePanel.java b/src/jrummikub/view/IStonePanel.java index 6720902..723231f 100644 --- a/src/jrummikub/view/IStonePanel.java +++ b/src/jrummikub/view/IStonePanel.java @@ -4,35 +4,36 @@ import jrummikub.model.Stone; import jrummikub.util.IEvent2; /** - * An interface for view elements that can emit click events for clicks on stones + * An interface for view elements that can emit click events for clicks on + * stones */ public interface IStonePanel { - /** - * the click event is emitted when the player clicks on the table/hand/etc. - * - * @return the event; the first parameter is the position of the click in grid - * coordinates, the second is true when the player wants to add stones - * to his selection instead of replacing them - */ - public IEvent2<Stone, Boolean> getStoneClickEvent(); + /** + * the click event is emitted when the player clicks on the table/hand/etc. + * + * @return the event; the first parameter is the stone that was clicked on, + * the second is true when the player wants to add stones to his + * selection instead of replacing them + */ + public IEvent2<Stone, Boolean> getStoneClickEvent(); - /** - * the range click event is emitted when the player clicks on the table/hand/ - * etc. and wants to select a range instead of a single stone - * - * @return the event; the first parameter is the position of the click in grid - * coordinates, the second is true when the player wants to add stones - * to his selection instead of replacing them - */ - public IEvent2<Stone, Boolean> getRangeClickEvent(); + /** + * the range click event is emitted when the player clicks on the table/hand/ + * etc. and wants to select a range instead of a single stone + * + * @return the event; the first parameter is the stone that was clicked on, + * the second is true when the player wants to add stones to his + * selection instead of replacing them + */ + public IEvent2<Stone, Boolean> getRangeClickEvent(); - /** - * the set click event is emitted when the player clicks on the table/hand/ - * etc. and wants to select a whole set instead of a single stone - * - * @return the event; the first parameter is the position of the click in grid - * coordinates, the second is true when the player wants to add stones - * to his selection instead of replacing them - */ - public IEvent2<Stone, Boolean> getSetClickEvent(); + /** + * the set click event is emitted when the player clicks on the table/hand/ + * etc. and wants to select a whole set instead of a single stone + * + * @return the event; the first parameter the stone that was clicked on, the + * second is true when the player wants to add stones to his selection + * instead of replacing them + */ + public IEvent2<Stone, Boolean> getSetClickEvent(); } |