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-rw-r--r--test/jrummikub/control/RoundControlTest.java103
1 files changed, 84 insertions, 19 deletions
diff --git a/test/jrummikub/control/RoundControlTest.java b/test/jrummikub/control/RoundControlTest.java
index 735c631..e320d35 100644
--- a/test/jrummikub/control/RoundControlTest.java
+++ b/test/jrummikub/control/RoundControlTest.java
@@ -11,7 +11,6 @@ import static org.junit.Assert.assertNull;
import static org.junit.Assert.assertSame;
import static org.junit.Assert.assertTrue;
-import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Iterator;
@@ -104,14 +103,16 @@ public class RoundControlTest {
/** */
@Test
public void laidOutValidTooFew() {
+
+ RoundState roundState = new RoundState(null);
+ RoundControl roundControl = new RoundControl(roundState, view);
+ roundControl.startRound();
+ IHand hand = roundState.getActivePlayer().getHand();
+
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
- RoundState roundState = new RoundState();
- RoundControl roundControl = new RoundControl(roundState, view);
-
- IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
@@ -126,11 +127,19 @@ public class RoundControlTest {
new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
new Position(0, 0));
+ view.playerPanel.endTurnEvent.emit();
+ assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
+ .getLaidOut());
}
/** */
@Test
public void laidOutInvalidEnough() {
+ RoundState roundState = new RoundState(null);
+ RoundControl roundControl = new RoundControl(roundState, view);
+ roundControl.startRound();
+ IHand hand = roundState.getActivePlayer().getHand();
+
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
@@ -141,10 +150,6 @@ public class RoundControlTest {
Stone orangeOne = new Stone(1, ORANGE);
- RoundState roundState = new RoundState();
- RoundControl roundControl = new RoundControl(roundState, view);
-
- IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));
@@ -154,15 +159,44 @@ public class RoundControlTest {
hand.drop(redTen, new Position(0, 0));
hand.drop(orangeOne, new Position(0, 0));
+
+ hand.pickUp(orangeOne);
+ hand.pickUp(blueTwo);
+ hand.pickUp(blueThree);
+
+ roundState.getTable().drop(
+ new StoneSet(Arrays.asList(orangeOne, blueTwo, blueThree)),
+ new Position(0, 0));
+
+ hand.pickUp(redEight);
+ hand.pickUp(redNine);
+ hand.pickUp(redTen);
+
+ roundState.getTable().drop(
+ new StoneSet(Arrays.asList(redEight, redNine, redTen)),
+ new Position(0, 0));
+
+ view.playerPanel.endTurnEvent.emit();
+ assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
+ .getLaidOut());
}
/** */
@Test
- public void laidOutEnoughChangedTable() {
+ public void laidOutTooFewChangedTable() {
+ RoundState roundState = new RoundState(null);
+ RoundControl roundControl = new RoundControl(roundState, view);
+ roundControl.startRound();
+ IHand hand = roundState.getActivePlayer().getHand();
+
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
+ hand.drop(redEight, new Position(0, 0));
+ hand.drop(redNine, new Position(0, 0));
+ hand.drop(redTen, new Position(0, 0));
+
Stone blueSeven = new Stone(7, BLUE);
Stone blackSeven = new Stone(7, BLACK);
Stone redSeven = new Stone(7, RED);
@@ -171,19 +205,39 @@ public class RoundControlTest {
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
redSeven, orangeSeven));
- RoundState roundState = new RoundState();
- RoundControl roundControl = new RoundControl(roundState, view);
+ roundState.getTable().drop(sevenSet, new Position(0, 0));
+ hand.pickUp(redEight);
+ hand.pickUp(redNine);
+ hand.pickUp(redTen);
+ roundState.getTable().pickUpStone(redSeven);
+ roundState.getTable()
+ .drop(new StoneSet(Arrays.asList(redSeven, redEight, redNine,
+ redTen)), new Position(0, 0));
+
+ view.playerPanel.endTurnEvent.emit();
+ assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
+ .getLaidOut());
}
/** */
@Test
- public void laidOutTooFewChangedTable() {
+ public void laidOutEnoughChangedTable() {
+ RoundState roundState = new RoundState(null);
+ RoundControl roundControl = new RoundControl(roundState, view);
+ roundControl.startRound();
+ IHand hand = roundState.getActivePlayer().getHand();
+
Stone redEight = new Stone(8, RED);
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
Stone redEleven = new Stone(11, RED);
+ hand.drop(redEight, new Position(0, 0));
+ hand.drop(redNine, new Position(0, 0));
+ hand.drop(redTen, new Position(0, 0));
+ hand.drop(redEleven, new Position(0, 0));
+
Stone blueSeven = new Stone(7, BLUE);
Stone blackSeven = new Stone(7, BLACK);
Stone redSeven = new Stone(7, RED);
@@ -191,15 +245,30 @@ public class RoundControlTest {
StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
redSeven, orangeSeven));
+ roundState.getTable().drop(sevenSet, new Position(0, 0));
- RoundState roundState = new RoundState();
- RoundControl roundControl = new RoundControl(roundState, view);
+ hand.pickUp(redEight);
+ hand.pickUp(redNine);
+ hand.pickUp(redTen);
+ hand.pickUp(redEleven);
+ roundState.getTable().pickUpStone(redSeven);
+
+ roundState.getTable().drop(
+ new StoneSet(Arrays.asList(redSeven, redEight, redNine, redTen,
+ redEleven)), new Position(0, 0));
+ view.playerPanel.endTurnEvent.emit();
+ assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
+ .getLaidOut());
}
/** */
@Test
public void laidOutValid() {
+ RoundState roundState = new RoundState(null);
+ RoundControl roundControl = new RoundControl(roundState, view);
+ roundControl.startRound();
+ IHand hand = roundState.getActivePlayer().getHand();
Stone blueOne = new Stone(1, BLUE);
Stone blueTwo = new Stone(2, BLUE);
@@ -209,10 +278,6 @@ public class RoundControlTest {
Stone redNine = new Stone(9, RED);
Stone redTen = new Stone(10, RED);
- RoundState roundState = new RoundState();
- RoundControl roundControl = new RoundControl(roundState, view);
-
- IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueOne, new Position(0, 0));
hand.drop(blueTwo, new Position(0, 0));
hand.drop(blueThree, new Position(0, 0));