From 51b7fbe822bd9a3804c061f0b844884769d7ddba Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Wed, 6 Jul 2011 16:36:06 +0200 Subject: Javadoc git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172 --- doc/index-files/index-15.html | 197 ++++++++++++------------------------------ 1 file changed, 56 insertions(+), 141 deletions(-) (limited to 'doc/index-files/index-15.html') diff --git a/doc/index-files/index-15.html b/doc/index-files/index-15.html index daaa5dc..2f23171 100644 --- a/doc/index-files/index-15.html +++ b/doc/index-files/index-15.html @@ -2,12 +2,12 @@ - + -S-Index +O-Index - + @@ -15,7 +15,7 @@ S-Index function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { - parent.document.title="S-Index"; + parent.document.title="O-Index"; } } @@ -78,157 +78,72 @@ function windowTitle() -A C D E F G H I J M N O P R S T V W
-

-S

+A B C D E F G H I J K L M N O P Q R S T U V W X Y
+

+O

-
setCurrentPlayerName(String) - -Method in class jrummikub.view.impl.PlayerPanel -
Sets the current player name -
setCurrentPlayerName(String) - -Method in class jrummikub.view.impl.StartTurnPanel -
Sets the current player name -
setCurrentPlayerName(String) - -Method in class jrummikub.view.impl.View +
objects - +Variable in class jrummikub.model.StoneTray
  -
setCurrentPlayerName(String) - -Method in class jrummikub.view.impl.WinPanel -
Sets the name of the current player -
setCurrentPlayerName(String) - -Method in interface jrummikub.view.IView -
Sets the current player's name -
setHandHeight(int) - -Method in interface jrummikub.view.IHandPanel -
Set the number of stones that fit on the hand vertically -
setHandHeight(int) - -Method in class jrummikub.view.impl.HandPanel +
objectsOverlap(E, Position, E, Position) - +Method in class jrummikub.model.StoneTray +
Tests whether two objects overlap +
offerButton - +Variable in class jrummikub.view.impl.SettingsPanel
  -
setHandWidth(int) - -Method in interface jrummikub.view.IHandPanel -
Set the number of stones that fit on the hand horizontally -
setHandWidth(int) - -Method in class jrummikub.view.impl.HandPanel +
offeredGame - +Variable in class jrummikub.control.network.ConnectionControl
  -
setLeftPlayerName(String) - -Method in class jrummikub.view.impl.TablePanel +
offerGame(GameData) - +Method in class jrummikub.control.network.ConnectionControl
  -
setLeftPlayerName(String) - -Method in interface jrummikub.view.ITablePanel -
Sets the player name on the left label -
setRightPlayerName(String) - -Method in class jrummikub.view.impl.TablePanel +
offerGame(GameData) - +Method in interface jrummikub.control.network.IConnectionControl
  -
setRightPlayerName(String) - -Method in interface jrummikub.view.ITablePanel -
Sets the player name on the right label -
setScale(float) - -Method in class jrummikub.view.impl.StonePainter -
Sets the new grid scale -
setSelectedStones(Collection<Stone>) - -Method in class jrummikub.view.impl.HandPanel -
Sets the stones that are to be painted selected -
setSelectedStones(Collection<Stone>) - -Method in class jrummikub.view.impl.StoneCollectionPanel -
Sets the stones to be shown in the collection -
setSelectedStones(Collection<Stone>) - -Method in class jrummikub.view.impl.TablePanel -
Sets the currently selected stones -
setSelectedStones(Collection<Stone>) - -Method in class jrummikub.view.impl.View +
offerGame() - +Method in class jrummikub.control.network.NetworkSettingsControl
  -
setSelectedStones(Collection<Stone>) - -Method in interface jrummikub.view.IView -
Sets the stones that are to be painted selected -
setStones(Iterable<Pair<Stone, Position>>) - -Method in interface jrummikub.view.IHandPanel -
Set the player's stones to display on the board -
setStones(Iterable<Pair<Stone, Position>>) - -Method in class jrummikub.view.impl.AbstractStonePanel -
Sets the list of stones that can be clicked on -
setStones(Iterable<Pair<Stone, Position>>) - -Method in class jrummikub.view.impl.HandPanel +
offerGameEvent - +Variable in class jrummikub.control.network.NetworkSettingsControl
  -
setStoneSets(Iterable<Pair<StoneSet, Position>>) - -Method in class jrummikub.view.impl.TablePanel +
offerGameEvent - +Variable in class jrummikub.view.impl.SettingsPanel
  -
setStoneSets(Iterable<Pair<StoneSet, Position>>) - -Method in interface jrummikub.view.ITablePanel -
Sets the stone sets lying on the table -
setTable(ITable) - -Method in class jrummikub.model.GameState +
oldHand - +Variable in class jrummikub.control.turn.ITurnControl.TurnInfo
  -
setTable(ITable) - -Method in interface jrummikub.model.IGameState -
Sets the current Table -
setTimeLeft(int) - -Method in class jrummikub.view.impl.PlayerPanel +
oldTable - +Variable in class jrummikub.control.turn.ITurnControl.TurnInfo
  -
setTimeLeft(int) - -Method in interface jrummikub.view.IPlayerPanel -
Sets the time the player has left for his turn -
setTopPlayerName(String) - -Method in class jrummikub.view.impl.TablePanel +
oneHuman() - +Method in class jrummikub.model.GameSettings +
Check if there is only one human player +
onResize() - +Method in class jrummikub.view.impl.SidePanel.BottomScrollPane
  -
setTopPlayerName(String) - -Method in interface jrummikub.view.ITablePanel -
Sets the player name on the top label -
size() - -Method in class jrummikub.model.StoneSet -
Returns the number of stones in the set. -
Sizeable - Interface in jrummikub.model
Objects that have a size.
splitAt(int) - -Method in class jrummikub.model.StoneSet -
Splits the StoneSet at a specified Position and returns two new - Stone Sets -
startGame() - -Method in class jrummikub.control.GameControl -
Game gets started by initializing the first Round -
startRound() - -Method in class jrummikub.control.RoundControl -
Begin the round -
startTimer() - -Method in interface jrummikub.control.ITurnTimer -
Starts the timer -
startTimer() - -Method in class jrummikub.control.TurnTimer +
onTable - +Variable in class jrummikub.ai.TurnLogic.StoneState
  -
startTurn() - -Method in class jrummikub.control.TurnControl -
Start the turn -
StartTurnPanel - Class in jrummikub.view.impl
A panel that is displayed before a player's turn
StartTurnPanel() - -Constructor for class jrummikub.view.impl.StartTurnPanel -
Creates a new StartTurnPanel -
Stone - Class in jrummikub.model
Basic Rummikub Stone
Stone(StoneColor) - -Constructor for class jrummikub.model.Stone -
Creates a joker of the given color. -
Stone(int, StoneColor) - -Constructor for class jrummikub.model.Stone -
Creates a normal stone of a given color and value -
StoneCollectionPanel - Class in jrummikub.view.impl
Implementation of the stone collection (selection)
StoneCollectionPanel() - -Constructor for class jrummikub.view.impl.StoneCollectionPanel -
Creates a new StoneCollection instance -
StoneColor - Enum in jrummikub.model
Class specifying possible StoneColors
StoneHeap - Class in jrummikub.model
StoneHeap creates all Stones for a game, manages them and allows - players to draw one or more random Stones.
StoneHeap() - -Constructor for class jrummikub.model.StoneHeap -
Creates 106 Stones according to standard rules -
StonePainter - Class in jrummikub.view.impl
The StonePainter paints stones and converts between pixel and grid - coordinates
StonePainter(float) - -Constructor for class jrummikub.view.impl.StonePainter +
openNewGameButton - +Variable in class jrummikub.view.impl.GameListPanel
  -
StoneSet - Class in jrummikub.model
Class managing Stones joined together to form sets
StoneSet(Stone) - -Constructor for class jrummikub.model.StoneSet -
Create a new single stone stone set -
StoneSet(List<Stone>) - -Constructor for class jrummikub.model.StoneSet -
Create a stone set from a list of stones -
StoneSet.Type - Enum in jrummikub.model
Validity type of the set
StoneTray<E extends Sizeable> - Class in jrummikub.model
A StoneTray is a collection of positioned objects (for example Stones - or StoneSets.
StoneTray() - -Constructor for class jrummikub.model.StoneTray +
openNewGameEvent - +Variable in class jrummikub.view.impl.GameListPanel
  -
StoneTray.Direction - Enum in jrummikub.model
Possible move directions in case of overlapping Stones/Sets
stopTimer() - -Method in interface jrummikub.control.ITurnTimer -
Stops the timer. -
stopTimer() - -Method in class jrummikub.control.TurnTimer +
optimize() - +Method in class jrummikub.ai.TurnLogic +
Optimizes the solution found as long as stopped from control +
optionsPanel - +Variable in class jrummikub.view.impl.SettingsPanel +
  +
otherClickEvent - +Variable in class jrummikub.view.impl.StoneCollectionPanel +
  +
ownershipGranted(String) - +Method in class jrummikub.control.network.ConnectionControl.ConnectRunner.LeaveListener +
  +
ownershipRevoked(String) - +Method in class jrummikub.control.network.ConnectionControl.ConnectRunner.LeaveListener
 

@@ -284,7 +199,7 @@ Method in class jrummikub.control. -A C D E F G H I J M N O P R S T V W
+A B C D E F G H I J K L M N O P Q R S T U V W X Y
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