From 670fcf2613f6db2a4bfdaa91ac9d90001a90359e Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Tue, 10 May 2011 16:59:40 +0200 Subject: docs fertig und vorher repariert git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@232 72836036-5685-4462-b002-a69064685172 --- doc/index-files/index-15.html | 290 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 290 insertions(+) create mode 100644 doc/index-files/index-15.html (limited to 'doc/index-files/index-15.html') diff --git a/doc/index-files/index-15.html b/doc/index-files/index-15.html new file mode 100644 index 0000000..fcae312 --- /dev/null +++ b/doc/index-files/index-15.html @@ -0,0 +1,290 @@ + + + + + + +S-Index + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + +
+ +
+ + + +A C D E F G H I J M N O P R S T V W
+

+S

+
+
setCurrentPlayerName(String) - +Method in class jrummikub.view.impl.PlayerPanel +
Sets the current player name +
setCurrentPlayerName(String) - +Method in class jrummikub.view.impl.StartTurnPanel +
Sets the current player name +
setCurrentPlayerName(String) - +Method in class jrummikub.view.impl.View +
  +
setCurrentPlayerName(String) - +Method in class jrummikub.view.impl.WinPanel +
Sets the name of the current player +
setCurrentPlayerName(String) - +Method in interface jrummikub.view.IView +
Sets the current player's name +
setHandHeight(int) - +Method in interface jrummikub.view.IHandPanel +
Set the number of stones that fit on the hand vertically +
setHandHeight(int) - +Method in class jrummikub.view.impl.HandPanel +
  +
setHandWidth(int) - +Method in interface jrummikub.view.IHandPanel +
Set the number of stones that fit on the hand horizontally +
setHandWidth(int) - +Method in class jrummikub.view.impl.HandPanel +
  +
setLeftPlayerName(String) - +Method in class jrummikub.view.impl.TablePanel +
  +
setLeftPlayerName(String) - +Method in interface jrummikub.view.ITablePanel +
Sets the player name on the left label +
setRightPlayerName(String) - +Method in class jrummikub.view.impl.TablePanel +
  +
setRightPlayerName(String) - +Method in interface jrummikub.view.ITablePanel +
Sets the player name on the right label +
setScale(float) - +Method in class jrummikub.view.impl.StonePainter +
Sets the new grid scale +
setSelectedStones(Collection<Stone>) - +Method in class jrummikub.view.impl.HandPanel +
Sets the stones that are to be painted selected +
setSelectedStones(Collection<Stone>) - +Method in class jrummikub.view.impl.StoneCollectionPanel +
Sets the stones to be shown in the collection +
setSelectedStones(Collection<Stone>) - +Method in class jrummikub.view.impl.TablePanel +
Sets the currently selected stones +
setSelectedStones(Collection<Stone>) - +Method in class jrummikub.view.impl.View +
  +
setSelectedStones(Collection<Stone>) - +Method in interface jrummikub.view.IView +
Sets the stones that are to be painted selected +
setStones(Iterable<Pair<Stone, Position>>) - +Method in interface jrummikub.view.IHandPanel +
Set the player's stones to display on the board +
setStones(Iterable<Pair<Stone, Position>>) - +Method in class jrummikub.view.impl.AbstractStonePanel +
Sets the list of stones that can be clicked on +
setStones(Iterable<Pair<Stone, Position>>) - +Method in class jrummikub.view.impl.HandPanel +
  +
setStoneSets(Iterable<Pair<StoneSet, Position>>) - +Method in class jrummikub.view.impl.TablePanel +
  +
setStoneSets(Iterable<Pair<StoneSet, Position>>) - +Method in interface jrummikub.view.ITablePanel +
Sets the stone sets lying on the table +
setTable(ITable) - +Method in class jrummikub.model.GameState +
  +
setTable(ITable) - +Method in interface jrummikub.model.IGameState +
Sets the current Table +
setTimeLeft(int) - +Method in class jrummikub.view.impl.PlayerPanel +
  +
setTimeLeft(int) - +Method in interface jrummikub.view.IPlayerPanel +
Sets the time the player has left for his turn +
setTopPlayerName(String) - +Method in class jrummikub.view.impl.TablePanel +
  +
setTopPlayerName(String) - +Method in interface jrummikub.view.ITablePanel +
Sets the player name on the top label +
size() - +Method in class jrummikub.model.StoneSet +
Returns the number of stones in the set. +
Sizeable - Interface in jrummikub.model
Objects that have a size.
splitAt(int) - +Method in class jrummikub.model.StoneSet +
Splits the StoneSet at a specified Position and returns two new + Stone Sets +
startGame() - +Method in class jrummikub.control.GameControl +
Game gets started by initializing the first Round +
startRound() - +Method in class jrummikub.control.RoundControl +
Begin the round +
startTimer() - +Method in interface jrummikub.control.ITurnTimer +
Starts the timer +
startTimer() - +Method in class jrummikub.control.TurnTimer +
  +
startTurn() - +Method in class jrummikub.control.TurnControl +
Start the turn +
StartTurnPanel - Class in jrummikub.view.impl
A panel that is displayed before a player's turn
StartTurnPanel() - +Constructor for class jrummikub.view.impl.StartTurnPanel +
Creates a new StartTurnPanel +
Stone - Class in jrummikub.model
Basic Rummikub Stone
Stone(StoneColor) - +Constructor for class jrummikub.model.Stone +
Creates a joker of the given color. +
Stone(int, StoneColor) - +Constructor for class jrummikub.model.Stone +
Creates a normal stone of a given color and value +
StoneCollectionPanel - Class in jrummikub.view.impl
Implementation of the stone collection (selection)
StoneCollectionPanel() - +Constructor for class jrummikub.view.impl.StoneCollectionPanel +
Creates a new StoneCollection instance +
StoneColor - Enum in jrummikub.model
Class specifying possible StoneColors
StoneHeap - Class in jrummikub.model
StoneHeap creates all Stones for a game, manages them and allows + players to draw one or more random Stones.
StoneHeap() - +Constructor for class jrummikub.model.StoneHeap +
Creates 106 Stones according to standard rules +
StonePainter - Class in jrummikub.view.impl
The StonePainter paints stones and converts between pixel and grid + coordinates
StonePainter(float) - +Constructor for class jrummikub.view.impl.StonePainter +
  +
StoneSet - Class in jrummikub.model
Class managing Stones joined together to form sets
StoneSet(Stone) - +Constructor for class jrummikub.model.StoneSet +
Create a new single stone stone set +
StoneSet(List<Stone>) - +Constructor for class jrummikub.model.StoneSet +
Create a stone set from a list of stones +
StoneSet.Type - Enum in jrummikub.model
Validity type of the set
StoneTray<E extends Sizeable> - Class in jrummikub.model
A StoneTray is a collection of positioned objects (for example Stones + or StoneSets.
StoneTray() - +Constructor for class jrummikub.model.StoneTray +
  +
StoneTray.Direction - Enum in jrummikub.model
Possible move directions in case of overlapping Stones/Sets
stopTimer() - +Method in interface jrummikub.control.ITurnTimer +
Stops the timer. +
stopTimer() - +Method in class jrummikub.control.TurnTimer +
  +
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+ +
+ + + +A C D E F G H I J M N O P R S T V W
+ + + -- cgit v1.2.3