From 51b7fbe822bd9a3804c061f0b844884769d7ddba Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Wed, 6 Jul 2011 16:36:06 +0200 Subject: Javadoc git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172 --- doc/jrummikub/util/class-use/IEvent.html | 655 ++++++++++++++++++++++++++++++- 1 file changed, 637 insertions(+), 18 deletions(-) (limited to 'doc/jrummikub/util/class-use/IEvent.html') diff --git a/doc/jrummikub/util/class-use/IEvent.html b/doc/jrummikub/util/class-use/IEvent.html index 5f813a8..3dfbd98 100644 --- a/doc/jrummikub/util/class-use/IEvent.html +++ b/doc/jrummikub/util/class-use/IEvent.html @@ -2,12 +2,12 @@ - + Uses of Interface jrummikub.util.IEvent - + @@ -94,6 +94,14 @@ Packages that use +jrummikub.control.network +   + + +jrummikub.control.turn +   + + jrummikub.util    @@ -125,18 +133,18 @@ Uses of  IEvent -TurnControl.getEndOfTurnEvent() +LoginControl.getCancelEvent()
-          Get the event that is emitted when the turn is over +          Getter for cancelEvent  IEvent -RoundControl.getEndRoundEvent() +GameControl.getEndOfGameEvent()
-          End the round +          Is emitted when the user ends the game and start a new one @@ -157,6 +165,202 @@ Uses of + + + + +
+Uses of IEvent in jrummikub.control.network
+  +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Methods in jrummikub.control.network that return IEvent
+ IEventAbstractGameBeginControl.getBackEvent() + +
+          The back event is emitted when the player wants to go back to the previous + control and panel
+ IEventNetworkControl.getBackToLoginEvent() + +
+          The back to login event is emitted when the player aborted the connecting + process or when a connection error has occured and been acknowledged
+ IEventConnectionControl.getConnectedEvent() + +
+           
+ IEventIConnectionControl.getConnectedEvent() + +
+           
+ IEventConnectionControl.getConnectionLostEvent() + +
+           
+ IEventIConnectionControl.getConnectionLostEvent() + +
+           
+ IEventConnectionControl.getGameStartEvent() + +
+           
+ IEventIConnectionControl.getGameStartEvent() + +
+           
+ IEventConnectionControl.getNextPlayerEvent() + +
+           
+ IEventIConnectionControl.getNextPlayerEvent() + +
+           
+ IEventConnectionControl.getRedealEvent() + +
+           
+ IEventIConnectionControl.getRedealEvent() + +
+           
+ IEventConnectionControl.getRoundStartEvent() + +
+           
+ IEventIConnectionControl.getRoundStartEvent() + +
+           
+ IEventGameJoinControl.getStartGameEvent() + +
+          The event that is emitted when the game is started
+ IEventNetworkControl.getStopNetworkEvent() + +
+          Getter for stopNetworkEvent
+ IEventConnectionControl.getTurnStartEvent() + +
+           
+ IEventIConnectionControl.getTurnStartEvent() + +
+           
+  +

+ + + + + +
+Uses of IEvent in jrummikub.control.turn
+  +

+ + + + + + + + + + + + + +
Methods in jrummikub.control.turn that return IEvent
+ IEventAbstractTurnControl.getRedealEvent() + +
+           
+ IEventITurnControl.getRedealEvent() + +
+          Emitted when the round is aborted and needs to be restarted
+  +

@@ -199,6 +403,91 @@ Uses of + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +          Is emitted if the player wants to end the game and start a new one + + + + + + + + + + + + + + + + + + + + +          The quit event is emitted when the user wants to leave the application + + + + + + + + + + + + +          The sort by runs event is emitted when the player wants to sort his + stones by runs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -282,15 +830,31 @@ Uses of - +          The new round event is emitted when the player wants to start a new round - + + + + + + + + @@ -298,10 +862,58 @@ Uses of - + + + + +            + + + + + + + + + + + + + + + + + + + + - @@ -333,8 +945,15 @@ Uses of getStartTurnEvent()
-          The start turn event is emitted when the current player has clicked the - start turn button +            + + + +
 IEventIView.getAcknowledgeConnectionLostEvent() + +
+          The acknoledge connection lost event is emitted when the user has + acknowledged that the network connection was lost
+ IEventIView.getAcknowledgeInvalidEvent() + +
+          The start turn event is emitted when the player knows what invalid stones + he played
+ IEventISettingsPanel.getAddPlayerEvent() + +
+          The add player event is emitted when the user wants to add a player to the + player list
+ IEventISettingsPanel.getBackEvent() + +
+          Emitted when the user wants to go back to the panel before
+ IEventIConnectPanel.getCancelEvent() + +
+          Is emitted when the user wants to abort connecting or has acknowledged + the error
+ IEventILoginPanel.getCancelEvent() + +
+          Emitted when the user cancels the login process
+ IEventIQuitWarningPanel.getCancelEvent() + +
+          Is emitted if the user selected quit by mistake
+ IEventIGameListPanel.getCancelEvent() + +
+          Emitted when the network game is canceled
+ IEventIView.getEndPauseEvent() + +
+          The end pause event is emitted when the user wants to sresume the game + after a pause
+ IEventIView.getEndProgramEvent() + +
+          The quit event is emitted when the player wants to quit the game
+ IEvent IPlayerPanel.getEndTurnEvent()
@@ -207,10 +496,77 @@ Uses of
 IEventIView.getLoadEvent() + +
+          The load event is emitted when the user wants to load a previously saved + game state
+ IEventIView.getMenuNewGameEvent() + +
+          The menu new game event is emitted when the user selects the new game menu + entry
+ IEventIView.getNetworkGameEvent() + +
+          The network game event is emitted when the user chooses a network game
+ IEvent IView.getNewGameEvent()
-          The new game event is emitted when the player wants to start a new game
+ IEventIView.getNewRoundEvent() + +
+          The new round event is emitted when the player wants to start a new round
+ IEventISettingsPanel.getOfferGameEvent() + +
+          The offer new game event is emitted when a new game is started and looking + for players
+ IEventIGameListPanel.getOpenNewGameEvent() + +
+          Emitted when a new game is offered
+ IEventIView.getPauseEvent() + +
+          The pause event is emitted when the user wants to pause the current turn
+ IEventIQuitWarningPanel.getQuitEvent() + +
+          Is emitted if the user is positive about quitting
@@ -218,7 +574,31 @@ Uses of getQuitEvent()
-          The quit event is emitted when the player wants to quit the game
+ IEventIPlayerPanel.getRedealEvent() + +
+          The redeal event is emitted when the player wants to get new stones
+ IEventISettingsPanel.getSetVariantChildrenEvent() + +
+          Emitted when the children variant is chosen
+ IEventISettingsPanel.getSetVariantDefaultEvent() + +
+          Emitted when the variables are reset to the default values
@@ -235,8 +615,16 @@ Uses of getSortByRunsEvent()
-          The sort by runs event is emitted when the player wants to sort his stones - by runs
+ IEventISettingsPanel.getStartGameEvent() + +
+          the start game event is emitted when the user wants to start the game
@@ -265,9 +653,169 @@ Uses of +(package private)  IEventStartTurnPanel.getAcknowledgeConnectionLostEvent() + +
+           
+ IEventView.getAcknowledgeConnectionLostEvent() + +
+           
+(package private)  IEventStartTurnPanel.getAcknowledgeInvalidEvent() + +
+           
+ IEventView.getAcknowledgeInvalidEvent() + +
+           
+ IEventSettingsPanel.getAddPlayerEvent() + +
+           
+ IEventSettingsPanel.getBackEvent() + +
+           
+ IEventQuitWarningPanel.getCancelEvent() + +
+           
+ IEventConnectPanel.getCancelEvent() + +
+           
+ IEventLoginPanel.getCancelEvent() + +
+           
+ IEventGameListPanel.getCancelEvent() + +
+           
+(package private)  IEventPausePanel.getEndPauseEvent() + +
+           
+ IEventView.getEndPauseEvent() + +
+           
+(package private)  IEventRoundEndPanel.getEndProgramEvent() + +
+          The end program is emitted when the player wants to quit the program
+ IEventView.getEndProgramEvent() + +
+           
 IEvent PlayerPanel.getEndTurnEvent() +
+           
+ IEventView.getLoadEvent() + +
+           
+(package private)  IEventSettingsPanel.getLoadGameEvent() + +
+           
+ IEventView.getMenuNewGameEvent() + +
+           
+(package private)  IEventSettingsPanel.getNetworkGameEvent() + +
+           
+ IEventView.getNetworkGameEvent() + +
+           
+(package private)  IEventRoundEndPanel.getNewGameEvent() +
           
(package private)  IEventWinPanel.getNewGameEvent() +RoundEndPanel.getNewRoundEvent()
-          The new game event is emitted when the player wants to start a new game
 IEventView.getQuitEvent() +View.getNewRoundEvent() + +
+           
+ IEventSettingsPanel.getOfferGameEvent() + +
+           
+ IEventGameListPanel.getOpenNewGameEvent()
           
(package private)  IEventWinPanel.getQuitEvent() +PlayerPanel.getPauseEvent() + +
+           
+ IEventView.getPauseEvent()
-          The quit event is emitted when the player wants to quit the program
+ IEventQuitWarningPanel.getQuitEvent() + +
+           
+ IEventView.getQuitEvent() + +
+           
+ IEventPlayerPanel.getRedealEvent() + +
+           
+ IEventSettingsPanel.getSetVariantChildrenEvent() + +
+           
+ IEventSettingsPanel.getSetVariantDefaultEvent() + +
+           
@@ -322,7 +934,7 @@ Uses of  IEventView.getStartTurnEvent() +SettingsPanel.getStartGameEvent()
           
+ IEventView.getStartTurnEvent() + +
+           
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