From 51b7fbe822bd9a3804c061f0b844884769d7ddba Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Wed, 6 Jul 2011 16:36:06 +0200 Subject: Javadoc git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172 --- doc/jrummikub/util/class-use/IEvent1.html | 525 +++++++++++++++++++++++++++++- 1 file changed, 523 insertions(+), 2 deletions(-) (limited to 'doc/jrummikub/util/class-use/IEvent1.html') diff --git a/doc/jrummikub/util/class-use/IEvent1.html b/doc/jrummikub/util/class-use/IEvent1.html index 79d2d62..61bfb39 100644 --- a/doc/jrummikub/util/class-use/IEvent1.html +++ b/doc/jrummikub/util/class-use/IEvent1.html @@ -2,12 +2,12 @@ - + Uses of Interface jrummikub.util.IEvent1 - + @@ -90,6 +90,18 @@ function windowTitle() Packages that use IEvent1 +jrummikub.control +   + + +jrummikub.control.network +   + + +jrummikub.control.turn +   + + jrummikub.util    @@ -104,6 +116,266 @@ Packages that use + + + + +
+Uses of IEvent1 in jrummikub.control
+  +

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Methods in jrummikub.control that return IEvent1
+ IEvent1<Score>RoundControl.getEndOfRoundEvent() + +
+          End the round
+ IEvent1<LoginData>LoginControl.getLoginEvent() + +
+          Getter for loginEvent
+ IEvent1<PlayerSettings>RoundControl.getRestartRoundEvent() + +
+          Emitted when the round is aborted and needs to be restarted
+ IEvent1<IRoundState>RoundControl.getRoundStateUpdateEvent() + +
+          Is emitted in network when a new turn starts
+ IEvent1<GameSettings>SettingsControl.getStartGameEvent() + +
+          the start game event is emitted when the user wants to start a game and + the settings made are valid
+  +

+ + + + + +
+Uses of IEvent1 in jrummikub.control.network
+  +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Methods in jrummikub.control.network that return IEvent1
+ IEvent1<LoginError>ConnectionControl.getConnectionFailedEvent() + +
+           
+ IEvent1<LoginError>IConnectionControl.getConnectionFailedEvent() + +
+           
+ IEvent1<java.lang.Boolean>ConnectionControl.getGameJoinAckEvent() + +
+           
+ IEvent1<java.lang.Boolean>IConnectionControl.getGameJoinAckEvent() + +
+           
+ IEvent1<java.lang.String>ConnectionControl.getGameJoinEvent() + +
+           
+ IEvent1<java.lang.String>IConnectionControl.getGameJoinEvent() + +
+           
+ IEvent1<java.lang.String>ConnectionControl.getGameLeaveEvent() + +
+           
+ IEvent1<java.lang.String>IConnectionControl.getGameLeaveEvent() + +
+           
+ IEvent1<GameData>ConnectionControl.getGameOfferEvent() + +
+           
+ IEvent1<GameData>IConnectionControl.getGameOfferEvent() + +
+           
+ IEvent1<java.util.UUID>ConnectionControl.getGameWithdrawalEvent() + +
+           
+ IEvent1<java.util.UUID>IConnectionControl.getGameWithdrawalEvent() + +
+           
+ IEvent1<java.lang.String>ConnectionControl.getParticipantLeftEvent() + +
+           
+ IEvent1<java.lang.String>IConnectionControl.getParticipantLeftEvent() + +
+           
+ IEvent1<IRoundState>ConnectionControl.getRoundStateUpdateEvent() + +
+           
+ IEvent1<IRoundState>IConnectionControl.getRoundStateUpdateEvent() + +
+           
+ IEvent1<GameSettings>GameOfferControl.getStartGameEvent() + +
+          The event that is emitted when the game is started
+ IEvent1<ITable>ConnectionControl.getTableUpdateEvent() + +
+           
+ IEvent1<ITable>IConnectionControl.getTableUpdateEvent() + +
+           
+  +

+ + + + + +
+Uses of IEvent1 in jrummikub.control.turn
+  +

+ + + + + + + + + + + + + +
Methods in jrummikub.control.turn that return IEvent1
+ IEvent1<ITable>AbstractTurnControl.getTableUpdateEvent() + +
+           
+ IEvent1<ITable>ITurnControl.getTableUpdateEvent() + +
+          Emitted in network when the table changes during player turn
+  +

@@ -145,12 +417,141 @@ Uses of + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeHighestValueEvent() + +
+          The change highest value event is emitted when the user wants to set the + highest Stone value
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeInitialMeldThresholdEvent() + +
+          The change initial meld threshold event is emitted when the user wants + change the initial meld threshold
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeJokerNumberEvent() + +
+          Emitted when the joker number is changed
+ IEvent1<java.lang.Boolean>ISettingsPanel.getChangeNoLimitsEvent() + +
+          Emitted when no limits is chosen
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeNumberOfStonesDealtEvent() + +
+          The change number of Stones dealt event is emitted when the user wants to + be dealt more or less than 14 Stones at the game start
+ IEvent1<java.lang.Boolean>ISettingsPanel.getChangeSeeHandSizeEvent() + +
+          The change see hand size event is emitted when the player chooses to see + the other players hand sizes
+ IEvent1<java.util.Set<StoneColor>>ISettingsPanel.getChangeStoneColorsEvent() + +
+          The change Stone colors event is emitted when the user chooses the stone + colors to play with.
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeStoneSetNumberEvent() + +
+          The change StoneSet number event is emitted when the user wants to use more + or less than 2 StoneSets per color
+ IEvent1<java.lang.Integer>ISettingsPanel.getChangeTimeEvent() + +
+          Emitted when totalTime for a turn is changed
 IEvent1<Position> IClickable.getClickEvent()
          the click event is emitted when the player clicks on the table/hand/etc.
+ IEvent1<GameData>IGameListPanel.getJoinEvent() + +
+          Emitted when the user chose to join an existing, open game
+ IEvent1<java.io.File>IView.getLoadFileEvent() + +
+          The load file event is emitted when the user chose to discard the current + game to save another
+ IEvent1<LoginData>ILoginPanel.getLoginEvent() + +
+          Player has offered all information and wants to connect
+ IEvent1<java.lang.Integer>ISettingsPanel.getRemovePlayerEvent() + +
+          The remove player event is emitted when the user wants to remove a player + remove the player list
+ IEvent1<java.io.File>IView.getSaveEvent() + +
+          The save event is emitted when the user wants to save the current game + state
+ IEvent1<java.lang.String>ILoginPanel.getUseDedicatedServerEvent() + +
+          Emitted when the user presses the use dedicated server button
 

@@ -170,6 +571,102 @@ Uses of + IEvent1<java.lang.Integer> +SettingsPanel.getChangeHighestValueEvent() + +
+            + + + + IEvent1<java.lang.Integer> +SettingsPanel.getChangeInitialMeldThresholdEvent() + +
+            + + + + IEvent1<java.lang.Integer> +SettingsPanel.getChangeJokerNumberEvent() + +
+            + + + + IEvent1<java.lang.Boolean> +SettingsPanel.getChangeNoLimitsEvent() + +
+            + + + + IEvent1<java.lang.Integer> +SettingsPanel.getChangeNumberOfStonesDealtEvent() + +
+            + + + + IEvent1<java.lang.Boolean> +SettingsPanel.getChangeSeeHandSizeEvent() + +
+            + + + + IEvent1<java.util.Set<StoneColor>> +SettingsPanel.getChangeStoneColorsEvent() + +
+            + + + + IEvent1<java.lang.Integer> +SettingsPanel.getChangeStoneSetNumberEvent() + +
+            + + + + IEvent1<java.lang.Integer> +SettingsPanel.getChangeTimeEvent() + +
+            + + + + IEvent1<GameData> +GameListPanel.getJoinEvent() + +
+            + + + + IEvent1<java.io.File> +View.getLoadFileEvent() + +
+            + + + + IEvent1<LoginData> +LoginPanel.getLoginEvent() + +
+            + + + (package private)  IEvent1<java.awt.Point> StoneCollectionPanel.getOtherClickEvent() @@ -177,6 +674,30 @@ Uses of + + IEvent1<java.lang.Integer> +SettingsPanel.getRemovePlayerEvent() + +
+            + + + + IEvent1<java.io.File> +View.getSaveEvent() + +
+            + + + + IEvent1<java.lang.String> +LoginPanel.getUseDedicatedServerEvent() + +
+            +  

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