From 5d0d5932971c456b85b142f9e483f0226dfefc2b Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 21 Jun 2011 19:16:16 +0200 Subject: Make starting new rounds on network mode work git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/control/GameControl.java | 53 ++++++++++++++++++---------------- 1 file changed, 28 insertions(+), 25 deletions(-) (limited to 'src/jrummikub/control/GameControl.java') diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java index 736e440..a738223 100644 --- a/src/jrummikub/control/GameControl.java +++ b/src/jrummikub/control/GameControl.java @@ -1,10 +1,12 @@ package jrummikub.control; import java.util.ArrayList; +import java.util.Collections; import java.util.List; import jrummikub.model.GameSettings; import jrummikub.model.GameState; +import jrummikub.model.IPlayer; import jrummikub.model.IRoundState; import jrummikub.model.RoundState; import jrummikub.model.Score; @@ -33,11 +35,11 @@ public class GameControl { * Constructor * * @param gameSettings - * the game settings + * the game settings * @param saveControl - * the save control + * the save control * @param view - * the view + * the view */ public GameControl(GameSettings gameSettings, SaveControl saveControl, IView view) { @@ -49,9 +51,8 @@ public class GameControl { gameState = new GameState(); saveControl.setGameState(gameState); - gameState - .setFirstRoundFirstPlayer((int) (Math.random() * gameSettings - .getPlayerList().size())); + gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings + .getPlayerList().size())); } connections.add(view.getNewRoundEvent().add(new IListener() { @@ -113,9 +114,9 @@ public class GameControl { * Continues game after loading * * @param gameState - * the saved GameState (Players, startplayer, points) + * the saved GameState (Players, startplayer, points) * @param roundState - * the saved RoundState (activePlayer, Table, heap etc) + * the saved RoundState (activePlayer, Table, heap etc) */ public void continueGame(GameState gameState, IRoundState roundState) { this.gameState = gameState; @@ -161,25 +162,24 @@ public class GameControl { * Prepare a new round by setting start player, adding listeners * * @param roundState - * of current round + * of current round */ private void prepareRound(IRoundState roundState) { saveControl.setRoundState(roundState); if (roundState != null) { - roundState.setActivePlayerNumber(gameState - .getFirstRoundFirstPlayer() + gameState.getScores().size()); + roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() + + gameState.getScores().size()); } roundControl = createRoundControl(roundState); - roundControl.getRoundStateUpdateEvent().add( - new IListener1() { - @Override - public void handle(IRoundState newState) { - gameState = newState.getGameState(); - gameSettings = newState.getGameSettings(); - } - }); + roundControl.getRoundStateUpdateEvent().add(new IListener1() { + @Override + public void handle(IRoundState newState) { + gameState = newState.getGameState(); + gameSettings = newState.getGameSettings(); + } + }); roundControl.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score roundScore) { @@ -209,7 +209,7 @@ public class GameControl { * Creates a new round control with the specified round state * * @param roundState - * for new round control + * for new round control * @return the round control */ protected RoundControl createRoundControl(IRoundState roundState) { @@ -228,7 +228,7 @@ public class GameControl { * Sets the score and default values for saving when round ends * * @param roundScore - * score for ended round + * score for ended round */ private void endOfRound(Score roundScore) { gameState.getScores().add(roundScore); @@ -242,17 +242,20 @@ public class GameControl { * Sets score panel visible */ private void showScorePanel() { - view.showSidePanel(false); - view.setBottomPanel(BottomPanelType.WIN_PANEL); + view.getSidePanel().setPlayers(Collections. emptyList()); + showWinPanel(); view.getScorePanel().setPlayers(gameSettings.getPlayerList()); view.getScorePanel().setScores(gameState.getScores()); - view.getScorePanel().setAccumulatedScore( - gameState.getAccumulatedScore()); + view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore()); view.getScorePanel().update(); view.showScorePanel(true); } + protected void showWinPanel() { + view.setBottomPanel(BottomPanelType.WIN_PANEL); + } + /** * Exits System without warnings if no game control is active */ -- cgit v1.2.3