From a97b8445a2bf0bd7f0e8b551ece08fba02275159 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Mon, 20 Jun 2011 04:12:11 +0200 Subject: Fix player types in received game settings git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@506 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/control/network/NetworkRoundControl.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/jrummikub/control/network/NetworkRoundControl.java') diff --git a/src/jrummikub/control/network/NetworkRoundControl.java b/src/jrummikub/control/network/NetworkRoundControl.java index f500b18..a9775b7 100644 --- a/src/jrummikub/control/network/NetworkRoundControl.java +++ b/src/jrummikub/control/network/NetworkRoundControl.java @@ -13,7 +13,7 @@ public class NetworkRoundControl extends RoundControl { private boolean currentlyActive; public NetworkRoundControl(IRoundState roundState, IView view, - IConnectionControl connectionControl, boolean startActive) { + final IConnectionControl connectionControl, boolean startActive) { super(roundState, view); this.connectionControl = connectionControl; @@ -23,6 +23,7 @@ public class NetworkRoundControl extends RoundControl { new IListener1() { @Override public void handle(IRoundState state) { + NetworkControl.fixGameSettings(state.getGameSettings(), connectionControl.getNickname()); setRoundState(state); startTurn(); -- cgit v1.2.3