From c3b4eef14ceee77b66c7231879778df3d29a6e05 Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Tue, 31 May 2011 15:29:37 +0200 Subject: Fixed all warnings (comments) but one, one TODO important git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@351 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/control/turn/ITurnControl.java | 17 +++++++++++------ src/jrummikub/control/turn/TurnControlFactory.java | 8 ++++++++ 2 files changed, 19 insertions(+), 6 deletions(-) (limited to 'src/jrummikub/control/turn') diff --git a/src/jrummikub/control/turn/ITurnControl.java b/src/jrummikub/control/turn/ITurnControl.java index decd718..4616070 100644 --- a/src/jrummikub/control/turn/ITurnControl.java +++ b/src/jrummikub/control/turn/ITurnControl.java @@ -7,22 +7,27 @@ import jrummikub.util.Event; import jrummikub.util.IEvent; import jrummikub.view.IView; +/** + * Interface containing shared methods of human and computer turn control + * + */ +// TODO zu viele parameter public interface ITurnControl { /** * Start the turn * * @param settings - * the game settings + * the game settings * @param player - * the active player + * the active player * @param table - * current table + * current table * @param view - * view for user interaction. + * view for user interaction. * @param inspectOnly - * the current turn doesn't allow any table manipulation + * the current turn doesn't allow any table manipulation * @param mayRedeal - * true when the current player may decide to redeal + * true when the current player may decide to redeal */ public void setup(GameSettings settings, IPlayer player, ITable table, IView view, boolean inspectOnly, boolean mayRedeal); diff --git a/src/jrummikub/control/turn/TurnControlFactory.java b/src/jrummikub/control/turn/TurnControlFactory.java index 9e3b9f9..4474763 100644 --- a/src/jrummikub/control/turn/TurnControlFactory.java +++ b/src/jrummikub/control/turn/TurnControlFactory.java @@ -16,8 +16,16 @@ public abstract class TurnControlFactory { COMPUTER }; + public abstract ITurnControl create(); + /** + * returns the turn control factory for the specified type + * + * @param type + * Human or Computer + * @return TurnControlFactory for the player kind + */ static public TurnControlFactory getFactory(Type type) { switch (type) { case HUMAN: -- cgit v1.2.3