From b3c903a2ad86aa803fe9bcf83aea947c452241b5 Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Wed, 18 May 2011 15:25:26 +0200 Subject: GameState ist jetzt RoundState git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@249 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/model/GameState.java | 62 ------------------------------------ src/jrummikub/model/IGameState.java | 56 -------------------------------- src/jrummikub/model/IRoundState.java | 56 ++++++++++++++++++++++++++++++++ src/jrummikub/model/RoundState.java | 62 ++++++++++++++++++++++++++++++++++++ 4 files changed, 118 insertions(+), 118 deletions(-) delete mode 100644 src/jrummikub/model/GameState.java delete mode 100644 src/jrummikub/model/IGameState.java create mode 100644 src/jrummikub/model/IRoundState.java create mode 100644 src/jrummikub/model/RoundState.java (limited to 'src/jrummikub/model') diff --git a/src/jrummikub/model/GameState.java b/src/jrummikub/model/GameState.java deleted file mode 100644 index 5861a32..0000000 --- a/src/jrummikub/model/GameState.java +++ /dev/null @@ -1,62 +0,0 @@ -package jrummikub.model; - -import java.awt.Color; -import java.util.ArrayList; -import java.util.List; - -/** Class managing the overall and momentary GameState */ -public class GameState implements IGameState { - private ITable table; - private List players; - private int activePlayer; - private StoneHeap gameHeap; - - /** - * Create a new GameState with an empty table and (currently) 4 new players. - */ - public GameState() { - table = new Table(); - players = new ArrayList(); - players.add(new Player("Ida", Color.RED)); - players.add(new Player("Matthias", Color.YELLOW)); - players.add(new Player("Jannis", Color.GREEN)); - players.add(new Player("Bennet", Color.BLACK)); - activePlayer = 0; - gameHeap = new StoneHeap(); - } - - @Override - public ITable getTable() { - return table; - } - - @Override - public void setTable(ITable table) { - this.table = table; - } - - @Override - public int getPlayerCount() { - return players.size(); - } - - @Override - public void nextPlayer() { - activePlayer = (activePlayer + 1) % players.size(); - } - - @Override - public IPlayer getNthNextPlayer(int i) { - return players.get((activePlayer + i) % players.size()); - } - - @Override - public IPlayer getActivePlayer() { - return players.get(activePlayer); - } - - @Override - public StoneHeap getGameHeap() { - return gameHeap; - } -} diff --git a/src/jrummikub/model/IGameState.java b/src/jrummikub/model/IGameState.java deleted file mode 100644 index ebc31c5..0000000 --- a/src/jrummikub/model/IGameState.java +++ /dev/null @@ -1,56 +0,0 @@ -package jrummikub.model; - -/** - * Interface for {@link GameState} model - */ -public interface IGameState { - - /** - * Get the current {@link Table} - * - * @return The current Table - */ - public ITable getTable(); - - /** - * Sets the current {@link Table} - * - * @param table - * The new Table - */ - public void setTable(ITable table); - - /** - * Returns the number of players - * - * @return number of players - */ - public int getPlayerCount(); - - /** Changes the activePlayer to the next {@link Player} in the list */ - public void nextPlayer(); - - /** - * Returns the currently active player - * - * @return currently active player - */ - public IPlayer getActivePlayer(); - - /** - * Returns the heap of stones to draw from - * - * @return heap of stones - */ - public StoneHeap getGameHeap(); - - /** - * Returns the player that would be the active player after i turns - * - * @param i - * number of turns - * @return player active after i turns - */ - public IPlayer getNthNextPlayer(int i); - -} \ No newline at end of file diff --git a/src/jrummikub/model/IRoundState.java b/src/jrummikub/model/IRoundState.java new file mode 100644 index 0000000..cb6cd73 --- /dev/null +++ b/src/jrummikub/model/IRoundState.java @@ -0,0 +1,56 @@ +package jrummikub.model; + +/** + * Interface for {@link RoundState} model + */ +public interface IRoundState { + + /** + * Get the current {@link Table} + * + * @return The current Table + */ + public ITable getTable(); + + /** + * Sets the current {@link Table} + * + * @param table + * The new Table + */ + public void setTable(ITable table); + + /** + * Returns the number of players + * + * @return number of players + */ + public int getPlayerCount(); + + /** Changes the activePlayer to the next {@link Player} in the list */ + public void nextPlayer(); + + /** + * Returns the currently active player + * + * @return currently active player + */ + public IPlayer getActivePlayer(); + + /** + * Returns the heap of stones to draw from + * + * @return heap of stones + */ + public StoneHeap getGameHeap(); + + /** + * Returns the player that would be the active player after i turns + * + * @param i + * number of turns + * @return player active after i turns + */ + public IPlayer getNthNextPlayer(int i); + +} \ No newline at end of file diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java new file mode 100644 index 0000000..82d93b0 --- /dev/null +++ b/src/jrummikub/model/RoundState.java @@ -0,0 +1,62 @@ +package jrummikub.model; + +import java.awt.Color; +import java.util.ArrayList; +import java.util.List; + +/** Class managing the overall and momentary GameState */ +public class RoundState implements IRoundState { + private ITable table; + private List players; + private int activePlayer; + private StoneHeap gameHeap; + + /** + * Create a new GameState with an empty table and (currently) 4 new players. + */ + public RoundState() { + table = new Table(); + players = new ArrayList(); + players.add(new Player("Ida", Color.RED)); + players.add(new Player("Matthias", Color.YELLOW)); + players.add(new Player("Jannis", Color.GREEN)); + players.add(new Player("Bennet", Color.BLACK)); + activePlayer = 0; + gameHeap = new StoneHeap(); + } + + @Override + public ITable getTable() { + return table; + } + + @Override + public void setTable(ITable table) { + this.table = table; + } + + @Override + public int getPlayerCount() { + return players.size(); + } + + @Override + public void nextPlayer() { + activePlayer = (activePlayer + 1) % players.size(); + } + + @Override + public IPlayer getNthNextPlayer(int i) { + return players.get((activePlayer + i) % players.size()); + } + + @Override + public IPlayer getActivePlayer() { + return players.get(activePlayer); + } + + @Override + public StoneHeap getGameHeap() { + return gameHeap; + } +} -- cgit v1.2.3