From d9a0b0e37dbdde6d60fa4ee41c2a100547e7824b Mon Sep 17 00:00:00 2001 From: Jannis Harder Date: Tue, 24 May 2011 01:51:53 +0200 Subject: Implemented special case round end (heap empty) git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@262 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/control/GameControl.java | 3 ++- src/jrummikub/control/RoundControl.java | 22 ++++++++++++++++++++-- src/jrummikub/model/IRoundState.java | 21 +++++++++++++++++++-- src/jrummikub/model/RoundState.java | 19 +++++++++++++++++-- src/jrummikub/model/StoneHeap.java | 4 ++++ 5 files changed, 62 insertions(+), 7 deletions(-) (limited to 'src/jrummikub') diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java index b5d763a..1d93c63 100644 --- a/src/jrummikub/control/GameControl.java +++ b/src/jrummikub/control/GameControl.java @@ -1,6 +1,7 @@ package jrummikub.control; import jrummikub.model.GameSettings; +import jrummikub.model.IRoundState; import jrummikub.model.RoundState; import jrummikub.util.IListener; import jrummikub.view.IView; @@ -51,7 +52,7 @@ public class GameControl { return; } - RoundState roundState = new RoundState(gameSettings); + IRoundState roundState = new RoundState(gameSettings); roundControl = new RoundControl(roundState, view); roundControl.getEndRoundEvent().add(new IListener() { diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index 072aa7f..2080cf4 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -28,6 +28,7 @@ public class RoundControl { private ITable clonedTable; private Event endRoundEvent = new Event(); private List connections = new ArrayList(); + private boolean roundFinished; /** * Create a new RoundControl using the given gameState and view @@ -123,8 +124,24 @@ public class RoundControl { private void endOfTurn() { checkTurn(); - roundState.nextPlayer(); - prepareTurn(); + + if (roundState.getLastPlayer() == null) { + if (roundState.getGameHeap().getSize() == 0) { + roundState.setLastPlayer(roundState.getNthNextPlayer(-1)); + } else { + roundState.nextPlayer(); + } + } else { + if (roundState.getActivePlayer() == roundState.getLastPlayer()) { + // TODO check who has won + win(); + } else { + roundState.nextPlayer(); + } + } + if (!roundFinished) { + prepareTurn(); + } } private void checkTurn() { @@ -224,5 +241,6 @@ public class RoundControl { } endRoundEvent.emit(); view.enableWinPanel(true); + roundFinished = true; } } diff --git a/src/jrummikub/model/IRoundState.java b/src/jrummikub/model/IRoundState.java index af7a478..dea225b 100644 --- a/src/jrummikub/model/IRoundState.java +++ b/src/jrummikub/model/IRoundState.java @@ -23,7 +23,7 @@ public interface IRoundState { * Sets the current {@link Table} * * @param table - * The new Table + * The new Table */ public void setTable(ITable table); @@ -55,9 +55,26 @@ public interface IRoundState { * Returns the player that would be the active player after i turns * * @param i - * number of turns + * number of turns * @return player active after i turns */ public IPlayer getNthNextPlayer(int i); + /** + * Sets the player that will make the last turn before the round ends when + * the heap is empty + * + * @param lastPlayer + * the last player + */ + public abstract IPlayer getLastPlayer(); + + /** + * Gets the player that will make the last turn before the round ends when + * the heap is empty + * + * @return lastPlayer the last player + */ + public abstract void setLastPlayer(IPlayer lastPlayer); + } \ No newline at end of file diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java index 56f7904..0bda737 100644 --- a/src/jrummikub/model/RoundState.java +++ b/src/jrummikub/model/RoundState.java @@ -11,12 +11,13 @@ public class RoundState implements IRoundState { private List players; private int activePlayer; private StoneHeap gameHeap; + private IPlayer lastPlayer; /** * Create a new RoundState with an empty table * * @param gameSettings - * the game settings + * the game settings */ public RoundState(GameSettings gameSettings) { this.gameSettings = gameSettings; @@ -54,7 +55,11 @@ public class RoundState implements IRoundState { @Override public IPlayer getNthNextPlayer(int i) { - return players.get((activePlayer + i) % players.size()); + int j = (activePlayer + i) % players.size(); + if (j < 0) { + j += players.size(); + } + return players.get(j); } @Override @@ -71,4 +76,14 @@ public class RoundState implements IRoundState { public GameSettings getGameSettings() { return gameSettings; } + + @Override + public void setLastPlayer(IPlayer lastPlayer) { + this.lastPlayer = lastPlayer; + } + + @Override + public IPlayer getLastPlayer() { + return lastPlayer; + } } diff --git a/src/jrummikub/model/StoneHeap.java b/src/jrummikub/model/StoneHeap.java index c013570..048f6e7 100644 --- a/src/jrummikub/model/StoneHeap.java +++ b/src/jrummikub/model/StoneHeap.java @@ -36,6 +36,9 @@ public class StoneHeap { * @return the drawn stone */ public Stone drawStone() { + if (heap.isEmpty()) { + return null; + } return heap.remove(generator.nextInt(heap.size())); } @@ -48,6 +51,7 @@ public class StoneHeap { */ public List drawStones(int number) { List drawnStones = new ArrayList(); + number = Math.min(number, heap.size()); for (int i = 0; i < number; i++) { drawnStones.add(drawStone()); } -- cgit v1.2.3