From f5075789facf8a133f1c225ca9d25a1e0a801f43 Mon Sep 17 00:00:00 2001 From: Ida Massow Date: Thu, 5 May 2011 15:57:13 +0200 Subject: Table Difference Test gebaut, anfang Implementierung round control git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@143 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/control/RoundControl.java | 31 ++++++++++++++++++++++--------- 1 file changed, 22 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index 2282666..cce6160 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -1,14 +1,19 @@ package jrummikub.control; +import java.util.Set; + import jrummikub.model.IGameState; import jrummikub.model.IHand; +import jrummikub.model.ITable; import jrummikub.model.Position; +import jrummikub.model.Stone; import jrummikub.util.IListener; import jrummikub.view.IView; public class RoundControl { private IGameState gameState; private IView view; + private ITable clonedTable; public RoundControl(IGameState gameState, IView view) { this.gameState = gameState; @@ -25,24 +30,32 @@ public class RoundControl { startTurn(); } }); - view.enableStartTurnPanel(true); - view.getTablePanel().setStoneSets(gameState.getTable().clone()); + clonedTable = (ITable) gameState.getTable().clone(); + view.getTablePanel().setStoneSets(clonedTable); } private void startTurn() { TurnControl turnControl = new TurnControl(gameState.getActivePlayer() - .getHand(), gameState.getTable(), view); - - + .getHand(), clonedTable, view); + turnControl.getEndOfTurnEvent().add(new IListener() { + + @Override + public void handle() { + endOfTurn(); + } + }); + // turnControl.startTurn(); } void deal() { for (int i = 0; i < gameState.getPlayerCount(); i++) { IHand hand = gameState.getPlayer(i).getHand(); for (int j = 0; j < 7; j++) { - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0)); - hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, + 0)); + hand.drop(gameState.getGameHeap().drawStone(), new Position(j, + 1)); } } } @@ -51,8 +64,8 @@ public class RoundControl { } - private void ruleCheck() { - + static Set tableDifference(ITable oldTable, ITable newTable) { + return null; } private void resetTable() { -- cgit v1.2.3