From f7f47d0072fa425eb99d27933868f6bc895f9ec8 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Wed, 11 May 2011 20:49:20 +0200 Subject: Fix rounding errors leading to stone sets being dropped at strage positions on the table git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@238 72836036-5685-4462-b002-a69064685172 --- src/jrummikub/model/StoneTray.java | 73 ++++++++++++++++++++++---------------- 1 file changed, 42 insertions(+), 31 deletions(-) (limited to 'src') diff --git a/src/jrummikub/model/StoneTray.java b/src/jrummikub/model/StoneTray.java index ba8e2da..60b8cc3 100644 --- a/src/jrummikub/model/StoneTray.java +++ b/src/jrummikub/model/StoneTray.java @@ -11,7 +11,7 @@ import jrummikub.util.Pair; * or {@link StoneSet}s. * * @param - * Type of positioned objects (must implement Sizeable) + * Type of positioned objects (must implement Sizeable) */ public class StoneTray implements IStoneTray { protected HashMap> objects = new HashMap>(); @@ -50,8 +50,7 @@ public class StoneTray implements IStoneTray { if (currentObject == object) continue; Position currentPosition = getPosition(currentObject); - if (!objectsOverlap(object, position, currentObject, - currentPosition)) { + if (!objectsOverlap(object, position, currentObject, currentPosition)) { continue; } // Object would be placed inside the current object @@ -61,22 +60,23 @@ public class StoneTray implements IStoneTray { Position newPosition = null; // Move object to avoid overlap switch (newDirection) { - case TOP: - newPosition = new Position(currentPosition.getX(), - position.getY() - currentObject.getHeight()); - break; - case BOTTOM: - newPosition = new Position(currentPosition.getX(), - position.getY() + object.getHeight()); - break; - case LEFT: - newPosition = new Position(position.getX() - - currentObject.getWidth(), currentPosition.getY()); - break; - case RIGHT: - newPosition = new Position(position.getX() + object.getWidth(), - currentPosition.getY()); - break; + case TOP: + newPosition = new Position(currentPosition.getX(), position.getY() + - currentObject.getHeight()); + break; + case BOTTOM: + newPosition = new Position(currentPosition.getX(), position.getY() + + object.getHeight()); + break; + case LEFT: + newPosition = new Position( + position.getX() - currentObject.getWidth(), + currentPosition.getY()); + break; + case RIGHT: + newPosition = new Position(position.getX() + object.getWidth(), + currentPosition.getY()); + break; } objects.remove(currentObject); @@ -85,14 +85,14 @@ public class StoneTray implements IStoneTray { } /** - * Checks whether the object may be placed on the given position, computes - * new position if not + * Checks whether the object may be placed on the given position, computes new + * position if not * * @param object - * to be dropped + * to be dropped * @param dir * @param pos - * the object is dropped at + * the object is dropped at * @return null if the drop is valid, new position otherwise */ protected Pair fixInvalidDrop(E object, Position pos, @@ -100,20 +100,33 @@ public class StoneTray implements IStoneTray { return null; } + private boolean lessOrEqual(float x, float y) { + if (-0.000001f < y && y < 0.000001f) { + return (x < y + 0.000001f); + } + + float q = x / y; + if (0.999999f < q && q < 1.000001f) { + return true; + } + + return x < y; + } + /** Tests whether two objects overlap **/ private boolean objectsOverlap(E object1, Position position1, E object2, Position position2) { // Tests if position is left of, above ... the current object - if (position1.getX() + object1.getWidth() <= position2.getX()) { + if (lessOrEqual(position1.getX() + object1.getWidth(), position2.getX())) { return false; } - if (position1.getY() + object1.getHeight() <= position2.getY()) { + if (lessOrEqual(position1.getY() + object1.getHeight(), position2.getY())) { return false; } - if (position1.getX() >= position2.getX() + object2.getWidth()) { + if (lessOrEqual(position2.getX() + object2.getWidth(), position1.getX())) { return false; } - if (position1.getY() >= position2.getY() + object2.getHeight()) { + if (lessOrEqual(position2.getY() + object2.getHeight(), position1.getY())) { return false; } return true; @@ -149,15 +162,13 @@ public class StoneTray implements IStoneTray { float blockingRight = blocking.getSecond().getX() + blocking.getFirst().getWidth(); float overlapRight = Math.min(objectRight, blockingRight); - float overlapLeft = Math.max(position.getX(), blocking.getSecond() - .getX()); + float overlapLeft = Math.max(position.getX(), blocking.getSecond().getX()); float overlapX = overlapRight - overlapLeft; float objectBottom = position.getY() + object.getHeight(); float blockingBottom = blocking.getSecond().getY() + blocking.getFirst().getHeight(); float overlapBottom = Math.min(objectBottom, blockingBottom); - float overlapTop = Math.max(position.getY(), blocking.getSecond() - .getY()); + float overlapTop = Math.max(position.getY(), blocking.getSecond().getY()); float overlapY = overlapBottom - overlapTop; // vertical or horizontal Shift // TODO magic factor -- cgit v1.2.3