From af3661fea084df6e089c2597dc4b311c77f39e4f Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 7 Jun 2011 00:23:00 +0200 Subject: Always operate on cloned hands in the turn controls git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@380 72836036-5685-4462-b002-a69064685172 --- test/jrummikub/control/turn/BaseAIControlTest.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'test/jrummikub/control/turn/BaseAIControlTest.java') diff --git a/test/jrummikub/control/turn/BaseAIControlTest.java b/test/jrummikub/control/turn/BaseAIControlTest.java index 2c7b1fe..fe06398 100644 --- a/test/jrummikub/control/turn/BaseAIControlTest.java +++ b/test/jrummikub/control/turn/BaseAIControlTest.java @@ -75,7 +75,7 @@ public class BaseAIControlTest { */ @Test(timeout = 10000) public void testTurnZeroRedealing() throws InterruptedException { - aiControl.setup(gameSettings, player, table, view, TurnMode.MAY_REDEAL); + aiControl.setup(new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(), TurnMode.MAY_REDEAL), gameSettings, view); aiControl.startTurn(); while (!redealt) { Thread.sleep(100); @@ -89,7 +89,7 @@ public class BaseAIControlTest { */ @Test(timeout = 10000) public void testTurnZeroNotMelding() throws InterruptedException { - aiControl.setup(gameSettings, player, table, view, TurnMode.INSPECT_ONLY); + aiControl.setup(new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(), TurnMode.INSPECT_ONLY), gameSettings, view); aiControl.startTurn(); while (!turnEnded) { Thread.sleep(100); @@ -103,7 +103,7 @@ public class BaseAIControlTest { */ @Test(timeout = 10000) public void testNormalTurnMelding() throws InterruptedException { - aiControl.setup(gameSettings, player, table, view, TurnMode.NORMAL_TURN); + aiControl.setup(new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(), TurnMode.NORMAL_TURN), gameSettings, view); aiControl.startTurn(); while (!turnEnded) { Thread.sleep(100); -- cgit v1.2.3