From fcf33eb280d64b0ce376f7fa10d508c153b2ada9 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Mon, 20 Jun 2011 00:40:55 +0200 Subject: Add client side to NetworkRoundControl test and implementation git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@498 72836036-5685-4462-b002-a69064685172 --- .../control/network/NetworkRoundControlTest.java | 72 ++++++++++++++++++++-- 1 file changed, 67 insertions(+), 5 deletions(-) (limited to 'test') diff --git a/test/jrummikub/control/network/NetworkRoundControlTest.java b/test/jrummikub/control/network/NetworkRoundControlTest.java index 797c481..d13287b 100644 --- a/test/jrummikub/control/network/NetworkRoundControlTest.java +++ b/test/jrummikub/control/network/NetworkRoundControlTest.java @@ -9,8 +9,10 @@ import jrummikub.model.GameSettings; import jrummikub.model.IPlayer; import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; +import jrummikub.model.Position; import jrummikub.model.RoundState; import jrummikub.model.Stone; +import jrummikub.model.StoneColor; import jrummikub.view.MockView; import org.junit.Before; @@ -36,17 +38,16 @@ public class NetworkRoundControlTest { gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN)); gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK)); - gameSettings.getPlayerList().get(1).setType(Type.COMPUTER); - gameSettings.getPlayerList().get(2).setType(Type.NETWORK); - gameSettings.getPlayerList().get(3).setType(Type.COMPUTER); - testRoundState = new RoundState(gameSettings); - view = new MockView(); connectionControl = new MockConnectionControl(); } @Test public void testHostRound() { + gameSettings.getPlayerList().get(1).setType(Type.COMPUTER); + gameSettings.getPlayerList().get(2).setType(Type.NETWORK); + gameSettings.getPlayerList().get(3).setType(Type.COMPUTER); + testRoundState = new RoundState(gameSettings); testRound = new NetworkRoundControl(testRoundState, view, connectionControl, true); @@ -115,4 +116,65 @@ public class NetworkRoundControlTest { connectionControl.turnStartEvent.emit(testRoundState); assertFalse(connectionControl.turnEnded); } + + @Test + public void testClientRound() { + gameSettings.getPlayerList().get(0).setType(Type.NETWORK); + gameSettings.getPlayerList().get(1).setType(Type.COMPUTER); + gameSettings.getPlayerList().get(3).setType(Type.COMPUTER); + testRoundState = new RoundState(gameSettings); + for (int i = 0; i < 4; ++i) { + IPlayer player = testRoundState.getNthPlayer(i); + + player.getHand().drop(new Stone(StoneColor.RED), new Position(0, 0)); + } + + testRound = new NetworkRoundControl(null, view, connectionControl, false); + + connectionControl.turnStarted = false; + connectionControl.turnEnded = false; + + testRound.startRound(); + + assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer()); + assertFalse(connectionControl.turnStarted); + + connectionControl.turnStartEvent.emit(testRoundState); + assertFalse(connectionControl.turnEnded); + + connectionControl.turnEndEvent.emit(testRoundState.getTable()); + + assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer()); + assertFalse(connectionControl.turnStarted); + + connectionControl.turnStartEvent.emit(testRoundState); + assertFalse(connectionControl.turnEnded); + + connectionControl.turnEndEvent.emit(testRoundState.getTable()); + + assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer()); + assertFalse(connectionControl.turnStarted); + + connectionControl.turnStartEvent.emit(testRoundState); + + assertFalse(connectionControl.turnEnded); + view.playerPanel.endTurnEvent.emit(); + assertTrue(connectionControl.turnEnded); + connectionControl.turnEnded = false; + + assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer()); + assertTrue(connectionControl.turnStarted); + connectionControl.turnStarted = false; + + connectionControl.turnStartEvent.emit(testRoundState); + assertTrue(connectionControl.turnEnded); + connectionControl.turnEnded = false; + + assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer()); + assertTrue(connectionControl.turnStarted); + connectionControl.turnStarted = false; + + connectionControl.turnStartEvent.emit(testRoundState); + assertFalse(connectionControl.turnEnded); + } } -- cgit v1.2.3