package jrummikub; import javax.swing.UIManager; import jrummikub.control.RoundControl; import jrummikub.model.GameState; import jrummikub.model.Position; import jrummikub.model.Stone; import jrummikub.model.StoneSet; import jrummikub.view.impl.View; /** * The main class */ public class JRummikub { /** * The main method * * @param args * command line arguments */ public static void main(String[] args) { String nativeLF = UIManager.getSystemLookAndFeelClassName(); try { UIManager.setLookAndFeel(nativeLF); } catch (Exception e) { } GameState gameState = new GameState(); View view = new View(); /*for (Stone stone : gameState.getGameHeap().drawStones(5)) { gameState.getTable().drop(new StoneSet(stone), new Position(0, 0)); }*/ RoundControl roundControl = new RoundControl(gameState, view); roundControl.startRound(); } }