package jrummikub; import javax.swing.UIManager; import jrummikub.control.TurnControl; import jrummikub.model.GameState; import jrummikub.model.Position; import jrummikub.view.impl.View; public class JRummikub { public static void main(String[] args) { String nativeLF = UIManager.getSystemLookAndFeelClassName(); try { UIManager.setLookAndFeel(nativeLF); } catch (Exception e) { } GameState gameState = new GameState(); View view = new View(); gameState.getActivePlayer().getHand() .drop(gameState.getGameHeap().drawStone(), new Position(0, 0)); TurnControl turnControl = new TurnControl(gameState.getActivePlayer() .getHand(), gameState.getTable(), view); } }