package jrummikub.control; import java.util.ArrayList; import java.util.List; import jrummikub.model.GameSettings; import jrummikub.model.GameState; import jrummikub.model.IRoundState; import jrummikub.model.RoundState; import jrummikub.model.Score; import jrummikub.util.Connection; import jrummikub.util.Event; import jrummikub.util.IEvent; import jrummikub.util.IListener; import jrummikub.util.IListener1; import jrummikub.view.IView; import jrummikub.view.IView.BottomPanelType; /** * Controls a Game, at some point including all Rounds, starts new Rounds */ public class GameControl { private SaveControl saveControl; private GameSettings gameSettings; private IView view; RoundControl roundControl; private GameState gameState; private List connections = new ArrayList(); private Event endOfGameEvent = new Event(); /** * Constructor * * @param gameSettings * the game settings * @param saveControl * the save control * @param view * the view */ public GameControl(GameSettings gameSettings, SaveControl saveControl, IView view) { this.gameSettings = gameSettings; this.saveControl = saveControl; this.view = view; gameState = new GameState(); saveControl.setGameState(gameState); gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings .getPlayerList().size())); connections.add(view.getNewRoundEvent().add(new IListener() { @Override public void handle() { startRound(); } })); connections.add(view.getNewGameEvent().add(new IListener() { @Override public void handle() { endGame(); } })); connections.add(view.getEndProgramEvent().add(new IListener() { @Override public void handle() { endProgram(); } })); } /** * Is emitted when the user ends the game and start a new one * * @return the endOfGameEvent */ public IEvent getEndOfGameEvent() { return endOfGameEvent; } private void endGame() { removeListeners(); endOfGameEvent.emit(); } private void removeListeners() { for (Connection c : connections) { c.remove(); } } /** * Game gets started by initializing the first Round */ public void startGame() { startRound(); } public void continueGame(GameState gameState, IRoundState roundState) { this.gameState = gameState; if (roundState == null) { showScorePanel(); } else { prepareRound(roundState); roundControl.continueRound(); } } public void abortGame() { removeListeners(); if (roundControl != null) { roundControl.abortRound(); roundControl = null; } view.clearView(); } private void startRound() { if (roundControl != null) { return; } view.showScorePanel(false); IRoundState roundState = new RoundState(gameSettings); prepareRound(roundState); roundControl.startRound(); } private void prepareRound(IRoundState roundState) { saveControl.setRoundState(roundState); roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() + gameState.getScores().size()); roundControl = new RoundControl(roundState, view); roundControl.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score roundScore) { endOfRound(roundScore); } }); roundControl.getRestartRoundEvent().add(new IListener() { @Override public void handle() { restartRound(); } }); } private void restartRound() { roundControl = null; startRound(); } private void endOfRound(Score roundScore) { gameState.getScores().add(roundScore); saveControl.setRoundState(null); roundControl = null; showScorePanel(); } private void showScorePanel() { view.setBottomPanel(BottomPanelType.WIN_PANEL); view.getScorePanel().setPlayers(gameSettings.getPlayerList()); view.getScorePanel().setScores(gameState.getScores()); view.getScorePanel().setAccumulatedScore( gameState.getAccumulatedScore()); view.getScorePanel().update(); view.showScorePanel(true); } private void endProgram() { System.exit(0); } }