package jrummikub.control; import jrummikub.model.GameSettings; import jrummikub.model.RoundState; import jrummikub.util.IListener; import jrummikub.view.IView; /** * Controls a Game, at some point including all Rounds, starts new Rounds */ public class GameControl { private GameSettings gameSettings; private IView view; private RoundControl roundControl; /** * Constructor * * @param gameSettings * the game settings * @param view * the view */ public GameControl(GameSettings gameSettings, IView view) { this.gameSettings = gameSettings; this.view = view; view.getNewGameEvent().add(new IListener() { @Override public void handle() { startRound(); } }); view.getQuitEvent().add(new IListener() { @Override public void handle() { quitProgram(); } }); } /** * Game gets started by initializing the first Round */ public void startGame() { startRound(); } private void startRound() { if (roundControl != null) { return; } RoundState roundState = new RoundState(gameSettings); roundControl = new RoundControl(roundState, view); roundControl.getEndRoundEvent().add(new IListener() { @Override public void handle() { roundControl = null; } }); roundControl.startRound(); } private void quitProgram() { System.exit(0); } }