package jrummikub.control; import java.util.ArrayList; import java.util.Collections; import java.util.List; import jrummikub.model.GameSettings; import jrummikub.model.GameState; import jrummikub.model.IPlayer; import jrummikub.model.IRoundState; import jrummikub.model.PlayerSettings; import jrummikub.model.RoundState; import jrummikub.model.Score; import jrummikub.util.Connection; import jrummikub.util.Event; import jrummikub.util.IEvent; import jrummikub.util.IListener; import jrummikub.util.IListener1; import jrummikub.view.IView; import jrummikub.view.IView.BottomPanelType; /** * Controls a Game, at some point including all Rounds, starts new Rounds */ public class GameControl { protected SaveControl saveControl; protected GameSettings gameSettings; protected IView view; protected RoundControl roundControl; protected GameState gameState; protected List connections = new ArrayList(); protected Event endOfGameEvent = new Event(); /** * Constructor * * @param gameSettings * the game settings * @param saveControl * the save control * @param view * the view */ public GameControl(GameSettings gameSettings, SaveControl saveControl, IView view) { this.gameSettings = gameSettings; this.saveControl = saveControl; this.view = view; if (gameSettings != null) { gameState = new GameState(); saveControl.setGameState(gameState); gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings .getPlayerList().size())); } connections.add(view.getNewRoundEvent().add(new IListener() { @Override public void handle() { startRound(); } })); connections.add(view.getNewGameEvent().add(new IListener() { @Override public void handle() { endGame(); } })); connections.add(view.getEndProgramEvent().add(new IListener() { @Override public void handle() { endProgram(); } })); } /** * Is emitted when the user ends the game and start a new one * * @return the endOfGameEvent */ public IEvent getEndOfGameEvent() { return endOfGameEvent; } /** * Ends the running game */ private void endGame() { removeListeners(); endOfGameEvent.emit(); } /** * Removes all listeners from the connection */ private void removeListeners() { for (Connection c : connections) { c.remove(); } } /** * Game gets started by initializing the first Round */ public void startGame() { startRound(); } /** * Continues game after loading * * @param gameState * the saved GameState (Players, startplayer, points) * @param roundState * the saved RoundState (activePlayer, Table, heap etc) */ public void continueGame(GameState gameState, IRoundState roundState) { this.gameState = gameState; if (roundState == null) { showScorePanel(); } else { prepareRound(roundState); roundControl.continueRound(); } } /** * Clean abortion of a running game when another one is loaded or when a new * one is started * */ public void abortGame() { removeListeners(); if (roundControl != null) { roundControl.abortRound(); roundControl = null; } view.clearView(); } /** * Start a new round within the existing game */ protected void startRound() { if (roundControl != null) { return; } view.showScorePanel(false); IRoundState roundState = createRoundState(); prepareRound(roundState); roundControl.startRound(); } /** * Prepare a new round by setting start player, adding listeners * * @param roundState * of current round */ private void prepareRound(IRoundState roundState) { saveControl.setRoundState(roundState); if (roundState != null) { roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() + gameState.getScores().size()); } roundControl = createRoundControl(roundState); roundControl.getRoundStateUpdateEvent().add(new IListener1() { @Override public void handle(IRoundState newState) { gameState = newState.getGameState(); gameSettings = newState.getGameSettings(); } }); roundControl.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score roundScore) { gameState.setLastPlayerRedealed(null); endOfRound(roundScore); } }); roundControl.getRestartRoundEvent().add(new IListener1() { @Override public void handle(PlayerSettings player) { gameState.setLastPlayerRedealed(player); restartRound(); } }); } /** * Creates a new round State * * @return the round state */ protected IRoundState createRoundState() { return new RoundState(gameSettings, gameState); } /** * Creates a new round control with the specified round state * * @param roundState * for new round control * @return the round control */ protected RoundControl createRoundControl(IRoundState roundState) { return new RoundControl(roundState, view); } /** * Restarts round after redealing */ private void restartRound() { roundControl = null; startRound(); } /** * Sets the score and default values for saving when round ends * * @param roundScore * score for ended round */ private void endOfRound(Score roundScore) { gameState.getScores().add(roundScore); saveControl.setRoundState(null); roundControl = null; showScorePanel(); } /** * Sets score panel visible */ private void showScorePanel() { view.getSidePanel().setPlayers(Collections. emptyList()); showWinPanel(); view.getScorePanel().setPlayers(gameSettings.getPlayerList()); view.getScorePanel().setScores(gameState.getScores()); view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore()); view.getScorePanel().update(); view.showScorePanel(true); } protected void showWinPanel() { view.setBottomPanel(BottomPanelType.WIN_PANEL); } /** * Exits System without warnings if no game control is active */ private void endProgram() { System.exit(0); } }