package jrummikub.control; import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.Set; import jrummikub.model.Hand; import jrummikub.model.IGameState; import jrummikub.model.IHand; import jrummikub.model.ITable; import jrummikub.model.Position; import jrummikub.model.Stone; import jrummikub.model.StoneSet; import jrummikub.util.Connection; import jrummikub.util.Event; import jrummikub.util.IEvent; import jrummikub.util.IListener; import jrummikub.util.Pair; import jrummikub.view.IView; /** * Controller that manages a single round of rummikub */ public class RoundControl { private IGameState gameState; private IView view; private ITable clonedTable; private Event endRoundEvent = new Event(); private List connections = new ArrayList(); /** * Create a new RoundControl using the given gameState and view * * @param gameState * initial game state * @param view * view used for user interaction */ public RoundControl(IGameState gameState, IView view) { this.gameState = gameState; this.view = view; } /** * End the round * * @return endRoundEvent */ public IEvent getEndRoundEvent() { return endRoundEvent; } /** * Begin the round */ public void startRound() { deal(); connections.add(view.getStartTurnEvent().add(new IListener() { @Override public void handle() { startTurn(); } })); prepareTurn(); } private void prepareTurn() { clonedTable = (ITable) gameState.getTable().clone(); view.enableStartTurnPanel(true); view.getTablePanel().setStoneSets(clonedTable); view.setCurrentPlayerName(gameState.getActivePlayer().getName()); view.getTablePanel().setLeftPlayerName( gameState.getNthNextPlayer(1).getName()); view.getTablePanel().setTopPlayerName( gameState.getNthNextPlayer(2).getName()); view.getTablePanel().setRightPlayerName( gameState.getNthNextPlayer(3).getName()); } private void startTurn() { TurnControl turnControl = new TurnControl(gameState.getActivePlayer() .getHand(), clonedTable, view); connections.add(turnControl.getEndOfTurnEvent().add(new IListener() { @Override public void handle() { endOfTurn(); } })); turnControl.startTurn(); } void deal() { for (int i = 0; i < gameState.getPlayerCount(); i++) { IHand hand = gameState.getNthNextPlayer(i).getHand(); for (int j = 0; j < 7; j++) { hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0)); hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1)); } } } private void endOfTurn() { Set tableDiff = tableDifference(gameState.getTable(), clonedTable); if (!tableDiff.isEmpty()) { // Player has made a move if (clonedTable.isValid()) { gameState.setTable(clonedTable); if (gameState.getActivePlayer().getHand().getSize() == 0) { win(); return; } } else { gameState.getGameHeap().putBack(tableDiff); dealPenalty(tableDiff.size()); } } else { // Player hasn't made a move if (clonedTable.isValid()) { gameState.setTable(clonedTable); } dealStone(); } gameState.nextPlayer(); prepareTurn(); } static Set tableDifference(ITable oldTable, ITable newTable) { Set ret = new HashSet(); for (Pair entry : newTable) { for (Stone stone : entry.getFirst()) { ret.add(stone); } } for (Pair entry : oldTable) { for (Stone stone : entry.getFirst()) { ret.remove(stone); } } return ret; } void dealStone() { gameState .getActivePlayer() .getHand() .drop(gameState.getGameHeap().drawStone(), new Position(Hand.WIDTH - 1, Hand.HEIGHT - 1)); } private void dealPenalty(int count) { for (int i = 0; i < count + 3; ++i) dealStone(); } private void win() { for (Connection c : connections) { c.remove(); } endRoundEvent.emit(); view.enableWinPanel(true); } }