package jrummikub.control.network; import jrummikub.model.GameSettings; import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; import jrummikub.util.Event; import jrummikub.util.GameData; import jrummikub.util.IListener1; import jrummikub.view.ISettingsPanel.SettingsMode; import jrummikub.view.IView; public class GameJoinControl extends AbstractGameBeginControl { private Event backEvent = new Event(); public GameJoinControl(final ConnectionControl connectionControl, final GameData gameData, final IView view) { super(connectionControl, view, gameData, SettingsMode.NETWORK_JOIN); connections.add(connectionControl.getGameOfferEvent().add( new IListener1() { @Override public void handle(GameData data) { if (data.getGameID().equals(gameData.getGameID())) { GameSettings settings = data.getGameSettings(); fixGameSettings(settings); gameData.setGameSettings(settings); updateSettingsPanel(); } } })); } private void fixGameSettings(GameSettings settings) { for (PlayerSettings player : settings.getPlayerList()) { if (player.getType() == Type.HUMAN) { player.setType(Type.NETWORK); } else if (player.getType() == Type.NETWORK && player.getName().equals(connectionControl.getNickname())) { player.setType(Type.HUMAN); } } } public Event getBackEvent() { return backEvent; } public void startGameJoin() { view.showSettingsPanel(true); } /** * Aborts joining and goes back to game list */ protected void goBack() { abort(); connectionControl.leaveGame(); view.showSettingsPanel(false); backEvent.emit(); } }