package jrummikub.control.turn; /** * Creates a turn control for the active player, regarding if layer is human or * computer * */ public abstract class TurnControlFactory { /** * Type of turn control. */ public enum Type { /** */ HUMAN, /** */ COMPUTER }; public abstract ITurnControl create(); static public TurnControlFactory getFactory(Type type) { switch (type) { case HUMAN: return HumanTurnControl.getFactory(); case COMPUTER: return BaseAIControl.getFactory(); } return null; } }