package jrummikub.model; import java.awt.Color; import java.util.ArrayList; import java.util.List; /** Class managing the overall and momentary GameState */ public class GameState implements IGameState { private ITable table; private List players; private int activePlayer; private StoneHeap gameHeap; /** * Create a new GameState with an empty table and (currently) 4 new players. */ public GameState() { table = new Table(); players = new ArrayList(); players.add(new Player("Ida", Color.RED)); players.add(new Player("Matthias", Color.YELLOW)); players.add(new Player("Jannis", Color.GREEN)); players.add(new Player("Bennet", Color.BLACK)); activePlayer = 0; gameHeap = new StoneHeap(); } @Override public ITable getTable() { return table; } @Override public void setTable(ITable table) { this.table = table; } @Override public int getPlayerCount() { return players.size(); } @Override public void nextPlayer() { activePlayer = (activePlayer + 1) % players.size(); } @Override public IPlayer getNthNextPlayer(int i) { return players.get((activePlayer + i) % players.size()); } @Override public IPlayer getActivePlayer() { return players.get(activePlayer); } @Override public StoneHeap getGameHeap() { return gameHeap; } }