package jrummikub.model; import java.util.ArrayList; import java.util.List; /** Class managing the overall and momentary RoundState */ public class RoundState implements IRoundState { private IGameSettings gameSettings; private ITable table; private List players; private int activePlayer; private StoneHeap gameHeap; /** * Create a new RoundState with an empty table * * @param gameSettings * the game settings */ public RoundState(IGameSettings gameSettings) { this.gameSettings = gameSettings; table = new Table(); players = new ArrayList(); for (PlayerSettings playerSettings : gameSettings.getPlayerList()) { players.add(new Player(playerSettings)); } activePlayer = 0; gameHeap = new StoneHeap(); } @Override public ITable getTable() { return table; } @Override public void setTable(ITable table) { this.table = table; } @Override public int getPlayerCount() { return players.size(); } @Override public void nextPlayer() { activePlayer = (activePlayer + 1) % players.size(); } @Override public IPlayer getNthNextPlayer(int i) { return players.get((activePlayer + i) % players.size()); } @Override public IPlayer getActivePlayer() { return players.get(activePlayer); } @Override public StoneHeap getGameHeap() { return gameHeap; } @Override public IGameSettings getGameSettings() { return gameSettings; } }