package jrummikub.model; /** Class administering the {@link Stone}s on the game-Table */ public class Table { private StoneSet[] sets; private Position[] positions; // Constructor public Table gameTable = new Table(); /** * Removes {@link Stone} from the Table and returns it * * @param position * {@link Position} of the selected {@link Stone} */ public Stone pickUp(Position position) { } /** * Removes a {@link StoneSet} from the Table and returns it * * @param position * {@link Position} of the selected {@link StoneSet} */ public StoneSet pickUpSet(Position position) { } /** * Removes a part of a {@link StoneSet} from the Table and returns it * * @param from * Start {@link Position} of the range * @param to * End {@link Position} of the range */ public StoneSet pickUpRange(Position from, Position to) { } /** * Adds {@link StoneSet} to Table * * @param position * Specifies {@link Position} to put the {@link StoneSet} * @param stones * The {@link StoneSet} to add to the Table */ public void drop(Position position, StoneSet stones) { } /** Tests the Table for rule conflicts by checking all the {@link StoneSets} */ public boolean isValid() { } }