package jrummikub.view; import jrummikub.util.IEvent; import jrummikub.util.IEvent1; import jrummikub.util.LoginData; /** * LoginPanel for network game * */ public interface ILoginPanel { /** * Player has offered all information and wants to connect * * @return LoginData username, server, password, channel */ public IEvent1 getLoginEvent(); /** * Emitted when the user cancels the login process * * @return the event */ public IEvent getCancelEvent(); /** * Emitted when the user presses the use dedicated server button * * @return the event */ IEvent1 getUseDedicatedServerEvent(); /** * Set the server info in the login panel * * @param server * the server's hostname */ void setServer(String server); /** * Set the channel to use * * @param channel * channel to use */ void setChannel(String channel); /** * Sets whether the dedicated server is running * * @param running * whether the dedicated server is running */ void setDedicatedServerRunning(boolean running); }