package jrummikub.view; import jrummikub.model.GameSettings; import jrummikub.util.IEvent1; /** * The panel for the game setup */ public interface ISettingsPanel { /** * The settings change event is emitted whenever the user has changed a game * settings without starting the game * * @return the event */ public IEvent1 getSettingsChangeEvent(); /** * the start game event is emitted when the user wants to start the game * * @return the event */ public IEvent1 getStartGameEvent(); }