package jrummikub.view.impl; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.border.EmptyBorder; import jrummikub.util.Event; import jrummikub.util.IEvent; import jrummikub.view.IView.BottomPanelType; /** * A panel that is displayed when a player has won */ @SuppressWarnings("serial") class WinPanel extends JPanel { private final static int PANEL_INSET = 15; private final static int PANEL_SEPARATOR = 10; @SuppressWarnings("unused") private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f; private final static int PANEL_MAX_WIDTH = 180; private final static float MAX_BUTTON_FONT_SIZE = 12; private JLabel waitingLabel; private JButton newRoundButton; private JButton newGameButton; private JButton endProgramButton; private Event endProgramEvent = new Event(); private Event newGameEvent = new Event(); private Event newRoundEvent = new Event(); private BottomPanelType type; /** * Creates a new WinPanel */ WinPanel() { setLayout(null); setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET, PANEL_INSET)); waitingLabel = new JLabel("Warte auf Host..."); waitingLabel.setHorizontalAlignment(JLabel.CENTER); waitingLabel.setVerticalAlignment(JLabel.CENTER); add(waitingLabel); newRoundButton = new JButton("Neue Runde"); newRoundButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { newRoundEvent.emit(); } }); add(newRoundButton); newGameButton = new JButton("Neues Spiel"); newGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { newGameEvent.emit(); } }); add(newGameButton); endProgramButton = new JButton("Programm verlassen"); endProgramButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { endProgramEvent.emit(); } }); add(endProgramButton); addComponentListener(new ComponentAdapter() { @Override public void componentResized(ComponentEvent e) { rescale(); } }); } /** * The new round event is emitted when the player wants to start a new round * * @return the event */ IEvent getNewRoundEvent() { return newRoundEvent; } IEvent getNewGameEvent() { return newGameEvent; } /** * The end program is emitted when the player wants to quit the program * * @return the event */ IEvent getEndProgramEvent() { return endProgramEvent; } private void rescale() { Insets insets = getInsets(); int x = insets.left, y = insets.top, width = getWidth() - insets.left - insets.right, height = getHeight() - insets.top - insets.bottom; if (width > PANEL_MAX_WIDTH) { x += (width - PANEL_MAX_WIDTH) / 4; width = width / 2 + PANEL_MAX_WIDTH / 2; } int buttonWidth; int buttonHeight; int buttonY; if (type == BottomPanelType.WIN_PANEL) { buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3; buttonHeight = height; buttonY = y; } else { buttonWidth = (width - PANEL_SEPARATOR) / 2; buttonHeight = height * 2 / 3 - PANEL_SEPARATOR; buttonY = y + height - buttonHeight; } int labelHeight = height - buttonHeight - PANEL_SEPARATOR; float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5; if (fontSize > MAX_BUTTON_FONT_SIZE) fontSize = MAX_BUTTON_FONT_SIZE; if (type == BottomPanelType.WIN_PANEL) { rescaleWinPanel(x, buttonWidth, buttonHeight, buttonY, fontSize); } else if (type == BottomPanelType.NETWORK_WIN_PANEL) { waitingLabel.setBounds(x, y, width, labelHeight); waitingLabel.setVisible(true); newRoundButton.setVisible(false); newGameButton.setBounds(x, buttonY, buttonWidth, buttonHeight); newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize)); endProgramButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY, buttonWidth, buttonHeight); endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize)); } } private void rescaleWinPanel(int x, int buttonWidth, int buttonHeight, int buttonY, float fontSize) { waitingLabel.setVisible(false); newRoundButton.setBounds(x, buttonY, buttonWidth, buttonHeight); newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize)); newRoundButton.setVisible(true); newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY, buttonWidth, buttonHeight); newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize)); endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), buttonY, buttonWidth, buttonHeight); endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize)); } void setType(BottomPanelType type) { this.type = type; rescale(); } }