package jrummikub.control; import static jrummikub.model.StoneColor.*; import static org.junit.Assert.*; import java.awt.Color; import java.util.Arrays; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Set; import jrummikub.model.GameSettings; import jrummikub.model.Hand; import jrummikub.model.IHand; import jrummikub.model.IPlayer; import jrummikub.model.IRoundState; import jrummikub.model.ITable; import jrummikub.model.MockRoundState; import jrummikub.model.MockTable; import jrummikub.model.PlayerSettings; import jrummikub.model.Position; import jrummikub.model.RoundState; import jrummikub.model.Score; import jrummikub.model.Stone; import jrummikub.model.StoneSet; import jrummikub.model.Table; import jrummikub.util.IListener; import jrummikub.util.IListener1; import jrummikub.util.Pair; import jrummikub.view.MockView; import org.junit.Before; import org.junit.Test; /** * Tests for {@link RoundControl} */ public class RoundControlTest { private MockView view; private MockRoundState testRoundState; private RoundControl testRound; private MockTable testTable; private GameSettings gameSettings; private IRoundState roundState; private RoundControl roundControl; private boolean roundEnded; private Score roundScore; protected boolean roundRestarted; /** * For each test create a round control initialized by a mock model and view */ @Before public void setup() { view = new MockView(); testRoundState = new MockRoundState(); testRound = new RoundControl(testRoundState, view); Stone stone = testRoundState.getGameHeap().drawStone(); testRoundState.table.drop(new StoneSet(stone), new Position(5, 0)); testTable = new MockTable(); testTable.sets.add(testRoundState.table.sets.get(0)); testRoundState.table.clonedTable = testTable; roundEnded = false; gameSettings = new GameSettings(); gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED)); gameSettings.getPlayerList().add( new PlayerSettings("Matthias", Color.YELLOW)); gameSettings.getPlayerList().add( new PlayerSettings("Jannis", Color.GREEN)); gameSettings.getPlayerList().add( new PlayerSettings("Bennet", Color.BLACK)); roundState = new RoundState(gameSettings); roundControl = new RoundControl(roundState, view); } private void checkCorrectlyDealt() { GameSettings settings = testRoundState.getGameSettings(); int totalStones = settings.getHighestValue() * settings.getStoneSetNumber() * settings.getStoneColors().size() + settings.getJokerNumber(); assertEquals( totalStones - testRoundState.getPlayerCount() * settings.getNumberOfStonesDealt() - testRoundState.table.getSize(), testRoundState .getGameHeap().getSize()); for (int i = 0; i < testRoundState.getPlayerCount(); i++) { assertEquals(settings.getNumberOfStonesDealt(), testRoundState .getNthNextPlayer(i).getHand().getSize()); } } private void checkTurnStartSetUp() { assertNotNull(view.currentPlayerName); // TODO Check player list in view assertTrue(view.displayStartTurnPanel); assertFalse(view.startTurnEvent.listeners.isEmpty()); assertFalse(view.displayWinPanel); checkTableDisplay(); } private void checkTableDisplay() { Iterator> stoneSetsView = view.tablePanel.stoneSets .iterator(); Iterator> stoneSetsModel = testRoundState.table .clone().sets.iterator(); while (stoneSetsView.hasNext()) { assertTrue(stoneSetsModel.hasNext()); assertSame(stoneSetsView.next(), stoneSetsModel.next()); } assertFalse(stoneSetsModel.hasNext()); } private void resetTurnStart() { view.currentPlayerName = null; // TODO reset player list view.displayStartTurnPanel = false; } @Test public void checkCorrectlyDealtMoreStones() { testRoundState.getGameSettings().setNumberOfStonesDealt(15); testRound.deal(); checkCorrectlyDealt(); } // laidOut test cases /** Threshold=30 */ @Test public void laidOutValidTooFew() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); Stone blueOne = new Stone(1, BLUE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueOne, new Position(0, 0)); hand.drop(blueTwo, new Position(0, 0)); hand.drop(blueThree, new Position(0, 0)); assertFalse(roundState.getActivePlayer().getLaidOut()); view.handPanel.stoneClickEvent.emit(blueOne, false); view.handPanel.stoneClickEvent.emit(blueTwo, true); view.handPanel.stoneClickEvent.emit(blueThree, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(0, roundState.getTable().getSize()); assertEquals(14 + 6, hand.getSize()); } /** */ @Test public void laidOutValidUnchanged() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); IHand hand = roundState.getActivePlayer().getHand(); assertFalse(roundState.getActivePlayer().getLaidOut()); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(0, roundState.getTable().getSize()); assertEquals(14 + 1, hand.getSize()); } /** Threshold=30 */ @Test public void laidOutInvalidEnough() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); Stone blueOne = new Stone(1, BLUE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueOne, new Position(0, 0)); hand.drop(blueTwo, new Position(0, 0)); hand.drop(blueThree, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueOne, false); view.handPanel.stoneClickEvent.emit(blueTwo, true); view.handPanel.stoneClickEvent.emit(blueThree, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); Stone blueTen = new Stone(10, BLUE); Stone redTen = new Stone(10, RED); Stone blueEleven = new Stone(11, BLUE); assertFalse(roundState.getActivePlayer().getLaidOut()); hand.drop(blueTen, new Position(0, 0)); hand.drop(redTen, new Position(0, 0)); hand.drop(blueEleven, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueTen, false); view.handPanel.stoneClickEvent.emit(redTen, true); view.handPanel.stoneClickEvent.emit(blueEleven, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(0, roundState.getTable().getSize()); assertEquals(14 + 9, hand.getSize()); } /** Threshold=30 */ @Test public void laidOutTooFewChangedTable() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); // Fake Turn to put stones on the table Stone blueSeven = new Stone(7, BLUE); Stone blackSeven = new Stone(7, BLACK); Stone redSeven = new Stone(7, RED); Stone orangeSeven = new Stone(7, ORANGE); Stone blueOne = new Stone(1, BLUE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueOne, new Position(0, 0)); hand.drop(blueTwo, new Position(0, 0)); hand.drop(blueThree, new Position(0, 0)); hand.drop(redSeven, new Position(0, 0)); hand.drop(blueSeven, new Position(0, 0)); hand.drop(blackSeven, new Position(0, 0)); hand.drop(orangeSeven, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(redSeven, false); view.handPanel.stoneClickEvent.emit(blueSeven, true); view.handPanel.stoneClickEvent.emit(blackSeven, true); view.handPanel.stoneClickEvent.emit(orangeSeven, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueOne, false); view.handPanel.stoneClickEvent.emit(blueTwo, true); view.handPanel.stoneClickEvent.emit(blueThree, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertEquals(2, roundState.getTable().getSize()); view.startTurnEvent.emit(); Stone redEight = new Stone(8, RED); Stone redNine = new Stone(9, RED); Stone redTen = new Stone(10, RED); hand = roundState.getActivePlayer().getHand(); hand.drop(redEight, new Position(0, 0)); hand.drop(redNine, new Position(0, 0)); hand.drop(redTen, new Position(0, 0)); view.tablePanel.stoneClickEvent.emit(redSeven, false); view.handPanel.stoneClickEvent.emit(redEight, true); view.handPanel.stoneClickEvent.emit(redNine, true); view.handPanel.stoneClickEvent.emit(redTen, true); assertFalse(roundState.getActivePlayer().getLaidOut()); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(2, roundState.getTable().getSize()); assertEquals(14 + 6, hand.getSize()); } /** Threshold=30 */ @Test public void laidOutEnoughChangedTable() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); // Fake Turn to put stones on the table Stone blueSeven = new Stone(7, BLUE); Stone blackSeven = new Stone(7, BLACK); Stone redSeven = new Stone(7, RED); Stone orangeSeven = new Stone(7, ORANGE); Stone blueOne = new Stone(1, BLUE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueOne, new Position(0, 0)); hand.drop(blueTwo, new Position(0, 0)); hand.drop(blueThree, new Position(0, 0)); hand.drop(redSeven, new Position(0, 0)); hand.drop(blueSeven, new Position(0, 0)); hand.drop(blackSeven, new Position(0, 0)); hand.drop(orangeSeven, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(redSeven, false); view.handPanel.stoneClickEvent.emit(blueSeven, true); view.handPanel.stoneClickEvent.emit(blackSeven, true); view.handPanel.stoneClickEvent.emit(orangeSeven, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueOne, false); view.handPanel.stoneClickEvent.emit(blueTwo, true); view.handPanel.stoneClickEvent.emit(blueThree, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertEquals(2, roundState.getTable().getSize()); view.startTurnEvent.emit(); Stone redEight = new Stone(8, RED); Stone redNine = new Stone(9, RED); Stone redTen = new Stone(10, RED); Stone redEleven = new Stone(11, RED); hand = roundState.getActivePlayer().getHand(); hand.drop(redEight, new Position(0, 0)); hand.drop(redNine, new Position(0, 0)); hand.drop(redTen, new Position(0, 0)); hand.drop(redEleven, new Position(0, 0)); view.tablePanel.stoneClickEvent.emit(redSeven, false); view.handPanel.stoneClickEvent.emit(redEight, true); view.handPanel.stoneClickEvent.emit(redNine, true); view.handPanel.stoneClickEvent.emit(redTen, true); view.handPanel.stoneClickEvent.emit(redEleven, true); assertFalse(roundState.getActivePlayer().getLaidOut()); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(2, roundState.getTable().getSize()); assertEquals(14 + 7, hand.getSize()); } /** */ @Test public void laidOutJustChangedTable() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); // Fake Turn to put stones on the table Stone blueFour = new Stone(4, BLUE); Stone blackFour = new Stone(4, BLACK); Stone redFour = new Stone(4, RED); Stone orangeFour = new Stone(4, ORANGE); Stone blueFive = new Stone(5, BLUE); Stone blueSix = new Stone(6, BLUE); Stone blueSeven = new Stone(7, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueFive, new Position(0, 0)); hand.drop(blueSix, new Position(0, 0)); hand.drop(blueSeven, new Position(0, 0)); hand.drop(redFour, new Position(0, 0)); hand.drop(blueFour, new Position(0, 0)); hand.drop(blackFour, new Position(0, 0)); hand.drop(orangeFour, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(redFour, false); view.handPanel.stoneClickEvent.emit(blueFour, true); view.handPanel.stoneClickEvent.emit(blackFour, true); view.handPanel.stoneClickEvent.emit(orangeFour, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueFive, false); view.handPanel.stoneClickEvent.emit(blueSix, true); view.handPanel.stoneClickEvent.emit(blueSeven, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertEquals(2, roundState.getTable().getSize()); view.startTurnEvent.emit(); hand = roundState.getActivePlayer().getHand(); view.tablePanel.stoneClickEvent.emit(blueFour, false); view.tablePanel.stoneClickEvent.emit(blueFive, true); view.tablePanel.stoneClickEvent.emit(blueSix, true); view.tablePanel.stoneClickEvent.emit(blueSeven, true); assertFalse(roundState.getActivePlayer().getLaidOut()); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertFalse(roundState .getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut()); assertEquals(2, roundState.getTable().getSize()); assertEquals(14 + 3, hand.getSize()); } /** Threshold=30 */ @Test public void laidOutValid() { roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } view.startTurnEvent.emit(); // Fake Turn to put stones on the table Stone blueSeven = new Stone(7, BLUE); Stone blackSeven = new Stone(7, BLACK); Stone redSeven = new Stone(7, RED); Stone orangeSeven = new Stone(7, ORANGE); Stone blueOne = new Stone(1, BLUE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); IHand hand = roundState.getActivePlayer().getHand(); hand.drop(blueOne, new Position(0, 0)); hand.drop(blueTwo, new Position(0, 0)); hand.drop(blueThree, new Position(0, 0)); hand.drop(redSeven, new Position(0, 0)); hand.drop(blueSeven, new Position(0, 0)); hand.drop(blackSeven, new Position(0, 0)); hand.drop(orangeSeven, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(redSeven, false); view.handPanel.stoneClickEvent.emit(blueSeven, true); view.handPanel.stoneClickEvent.emit(blackSeven, true); view.handPanel.stoneClickEvent.emit(orangeSeven, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.handPanel.stoneClickEvent.emit(blueOne, false); view.handPanel.stoneClickEvent.emit(blueTwo, true); view.handPanel.stoneClickEvent.emit(blueThree, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); view.playerPanel.endTurnEvent.emit(); assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1) .getLaidOut()); assertEquals(2, roundState.getTable().getSize()); assertEquals(14, hand.getSize()); } /** */ @Test public void testDealStones() { testRound.deal(); checkCorrectlyDealt(); for (int i = 0; i < 14; i++) { testRound.dealStones(2); } assertEquals(2 * 14 + 14, testRoundState.getActivePlayer().getHand() .getSize()); } /** */ @Test public void testDeal() { testRound.deal(); checkCorrectlyDealt(); } /** */ @Test public void testStartRound() { testRound.startRound(); checkCorrectlyDealt(); checkTurnStartSetUp(); } /** */ @Test public void testTableDisplay() { testRound.startRound(); checkCorrectlyDealt(); view.startTurnEvent.emit(); checkTableDisplay(); view.getPlayerPanel().endTurnEvent.emit(); } /** */ @Test public void testTableValidHandChanged() { testRoundState.players.get(0).setLaidOut(true); testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } MockTable oldTable = testRoundState.table; testTable.valid = true; oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); IHand hand = testRoundState.players.get(0).hand; hand.pickUp(hand.iterator().next().getFirst()); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); assertSame(testTable, testRoundState.setTable); assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } /** */ @Test public void testTableInvalidHandChanged() { testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } MockTable oldTable = testRoundState.table; testTable.valid = false; oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); IHand hand = testRoundState.players.get(0).hand; Stone stone = hand.iterator().next().getFirst(); hand.pickUp(stone); testTable.drop(new StoneSet(stone), new Position(0, 0)); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); assertNull(testRoundState.setTable); assertEquals(1, testRoundState.activePlayer); assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize()); checkTurnStartSetUp(); } /** */ @Test public void testTableValidHandUnchanged() { testRoundState.players.get(0).setLaidOut(true); testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } MockTable oldTable = testRoundState.table; testTable.valid = true; oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); assertSame(testTable, testRoundState.setTable); assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize()); assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } /** */ @Test public void testTableInvalidHandUnchanged() { testRoundState.players.get(1).setLaidOut(true); testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } MockTable oldTable = testRoundState.table; testTable.valid = false; oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); assertNull(testRoundState.setTable); assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize()); assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } /** */ @Test public void testWinning() { testRound.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score roundScore) { roundEnded = true; } }); testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } MockTable oldTable = testRoundState.table; testTable.valid = true; oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); IHand hand = testRoundState.players.get(0).hand; Stone blueEight = new Stone(8, BLUE); Stone blackEight = new Stone(8, BLACK); Stone redEight = new Stone(8, RED); Stone orangeEight = new Stone(8, ORANGE); hand.drop(redEight, new Position(0, 0)); hand.drop(blueEight, new Position(0, 0)); hand.drop(blackEight, new Position(0, 0)); hand.drop(orangeEight, new Position(0, 0)); view.handPanel.stoneClickEvent.emit(redEight, false); view.handPanel.stoneClickEvent.emit(blueEight, true); view.handPanel.stoneClickEvent.emit(blackEight, true); view.handPanel.stoneClickEvent.emit(orangeEight, true); view.tablePanel.clickEvent.emit(new Position(0, 0)); for (int i = 0; i < 4; i++) { testRoundState.players.get(i).hand = new Hand(gameSettings); } resetTurnStart(); assertFalse(roundEnded); view.playerPanel.endTurnEvent.emit(); assertTrue(roundEnded); } /** */ @Test public void testTableDifference() { MockTable oldTable = new MockTable(); MockTable newTable = new MockTable(); Stone blueOne = new Stone(1, BLUE); Stone redOne = new Stone(1, RED); Stone blackOne = new Stone(1, BLACK); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); Stone blueFour = new Stone(4, BLUE); StoneSet oldSet1 = new StoneSet( Arrays.asList(blueOne, redOne, blackOne)); StoneSet oldSet2 = new StoneSet(blueTwo); oldTable.drop(oldSet1, new Position(0, 0)); oldTable.drop(oldSet2, new Position(0, 0)); StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo, blueFour)); StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne, blueThree)); newTable.drop(newSet1, new Position(0, 0)); newTable.drop(newSet2, new Position(0, 0)); Set expectedStones = new HashSet(); expectedStones.add(blueThree); expectedStones.add(blueFour); Set stones = RoundControl.tableDifference(oldTable, newTable); assertTrue(expectedStones.containsAll(stones)); assertTrue(stones.containsAll(expectedStones)); } /** */ @Test public void testTableSetDifference() { ITable oldTable = new Table(gameSettings); Stone blueOne = new Stone(1, BLUE); Stone redOne = new Stone(1, RED); Stone blackOne = new Stone(1, BLACK); Stone orangeOne = new Stone(1, ORANGE); Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); Stone blueFour = new Stone(4, BLUE); StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne, orangeOne)); StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blueThree, blueFour)); oldTable.drop(oldSet1, new Position(0, 0)); oldTable.drop(oldSet2, new Position(0, 0)); ITable newTable = (Table) oldTable.clone(); List newSets = RoundControl.tableSetDifference(oldTable, newTable); List vanishedSets = RoundControl.tableSetDifference(newTable, oldTable); assertTrue(newSets.isEmpty()); assertTrue(vanishedSets.isEmpty()); newTable.pickUp(oldSet2); newTable.drop(oldSet2.join(new StoneSet(new Stone(5, BLUE))), new Position(0, 0)); newSets = RoundControl.tableSetDifference(oldTable, newTable); vanishedSets = RoundControl.tableSetDifference(newTable, oldTable); assertFalse(newSets.isEmpty()); assertFalse(vanishedSets.isEmpty()); assertEquals(1, newSets.size()); assertEquals(1, vanishedSets.size()); Stone redTwo = new Stone(2, RED); Stone redThree = new Stone(3, RED); Stone redFour = new Stone(4, RED); StoneSet oldSet3 = new StoneSet( Arrays.asList(redTwo, redThree, redFour)); ITable newTable2 = (Table) oldTable.clone(); newTable2.drop(oldSet3, new Position(0, 0)); newSets = RoundControl.tableSetDifference(oldTable, newTable2); vanishedSets = RoundControl.tableSetDifference(newTable2, oldTable); assertFalse(newSets.isEmpty()); assertTrue(vanishedSets.isEmpty()); assertEquals(1, newSets.size()); } /** */ @Test public void heapIsEmpty() { roundControl.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score roundScore) { roundEnded = true; } }); roundState.getGameHeap().drawStones(106 - 14 * 4 - 1); roundControl.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } IPlayer player1 = roundState.getActivePlayer(); view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); // player 1 draws a card here assertSame(player1, roundState.getNthNextPlayer(-1)); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); view.playerPanel.endTurnEvent.emit(); } assertTrue(roundEnded); } /** */ @Test public void testScore() { testRound.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score score) { roundEnded = true; roundScore = score; } }); testRound.startRound(); for (int i = 0; i < 4; i++) { testRoundState.players.get(i).hand = new Hand(gameSettings); } testRoundState.players.get(0).laidOut = true; testRoundState.players.get(0).hand.drop(new Stone(1, RED), new Position(0, 0)); testRoundState.players.get(0).hand.drop(new Stone(2, RED), new Position(0, 0)); testRoundState.players.get(1).laidOut = true; testRoundState.players.get(1).hand.drop(new Stone(RED), new Position(0, 0)); testRoundState.players.get(2).laidOut = false; testRoundState.players.get(2).hand.drop(new Stone(9, RED), new Position(0, 0)); testRoundState.players.get(2).hand.drop(new Stone(10, RED), new Position(0, 0)); testRoundState.players.get(2).hand.drop(new Stone(11, RED), new Position(0, 0)); testRoundState.players.get(3).laidOut = true; testRound.endOfRound(); assertTrue(roundEnded); for (int i = 0; i < 4; i++) { assertTrue(roundScore.getWinners().get(i) == (i == 3)); } assertEquals(-3, (int) roundScore.getPoints().get(0)); assertEquals(-50, (int) roundScore.getPoints().get(1)); assertEquals(-200, (int) roundScore.getPoints().get(2)); assertEquals(253, (int) roundScore.getPoints().get(3)); } /** */ @Test public void testScoreWhenHeapEmpty() { testRound.getEndOfRoundEvent().add(new IListener1() { @Override public void handle(Score score) { roundEnded = true; roundScore = score; } }); testRound.startRound(); for (int i = 0; i < 4; i++) { testRoundState.players.get(i).hand = new Hand(gameSettings); } testRoundState.players.get(0).laidOut = true; testRoundState.players.get(0).hand.drop(new Stone(1, RED), new Position(0, 0)); testRoundState.players.get(0).hand.drop(new Stone(2, RED), new Position(0, 0)); testRoundState.players.get(1).laidOut = true; testRoundState.players.get(1).hand.drop(new Stone(3, RED), new Position(0, 0)); testRoundState.players.get(2).laidOut = true; testRoundState.players.get(2).hand.drop(new Stone(3, BLUE), new Position(0, 0)); testRoundState.players.get(3).laidOut = false; testRoundState.players.get(3).hand.drop(new Stone(13, RED), new Position(0, 0)); testRound.endOfRound(); assertTrue(roundEnded); assertFalse(roundScore.getWinners().get(0)); assertTrue(roundScore.getWinners().get(1)); assertTrue(roundScore.getWinners().get(2)); assertFalse(roundScore.getWinners().get(3)); assertEquals(-3, (int) roundScore.getPoints().get(0)); assertEquals(-3, (int) roundScore.getPoints().get(1)); assertEquals(-3, (int) roundScore.getPoints().get(2)); assertEquals(-100, (int) roundScore.getPoints().get(3)); } /** */ @Test public void testInspectOnly() { testRound.startRound(); for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); assertTrue(view.tablePanel.clickEvent.listeners.isEmpty()); view.playerPanel.endTurnEvent.emit(); assertEquals(14, testRoundState.players.get(i).hand.getSize()); } for (int i = 0; i < 4; i++) { view.startTurnEvent.emit(); assertFalse(view.tablePanel.clickEvent.listeners.isEmpty()); view.playerPanel.endTurnEvent.emit(); assertFalse(14 == testRoundState.players.get(i).hand.getSize()); } } /** */ @Test public void testRedeal() { testRound.getRestartRoundEvent().add(new IListener() { @Override public void handle() { roundRestarted = true; } }); testRound.startRound(); view.startTurnEvent.emit(); view.playerPanel.redealEvent.emit(); assertTrue(roundRestarted); } /** */ @Test public void testRedealDisallowed() { testRound.startRound(); Hand hand = new Hand(gameSettings); hand.drop(new Stone(1, RED), new Position(0, 0)); hand.drop(new Stone(1, BLACK), new Position(0, 0)); hand.drop(new Stone(1, BLUE), new Position(0, 0)); testRoundState.players.get(0).hand = hand; view.startTurnEvent.emit(); assertTrue(view.playerPanel.inspectOnly); assertFalse(view.playerPanel.mayRedeal); for (int i = 0; i < 4; i++) { view.playerPanel.endTurnEvent.emit(); view.startTurnEvent.emit(); } assertFalse(view.playerPanel.inspectOnly); } /** */ @Test public void testRedealAllowed() { testRound.startRound(); Hand hand = new Hand(gameSettings); for (int i = 0; i < 6; i++) { hand.drop(new Stone(i / 2, RED), new Position(0, 0)); } testRoundState.players.get(0).hand = hand; view.startTurnEvent.emit(); assertTrue(view.playerPanel.inspectOnly); assertTrue(view.playerPanel.mayRedeal); for (int i = 0; i < 4; i++) { view.playerPanel.endTurnEvent.emit(); view.startTurnEvent.emit(); } assertFalse(view.playerPanel.inspectOnly); } }