package jrummikub.control.network; import static org.junit.Assert.*; import java.awt.Color; import jrummikub.control.turn.ITurnControl.TurnInfo; import jrummikub.control.turn.TurnMode; import jrummikub.model.GameSettings; import jrummikub.model.GameState; import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; import jrummikub.model.Position; import jrummikub.model.RoundState; import jrummikub.model.Stone; import jrummikub.model.StoneColor; import jrummikub.model.StoneSet; import jrummikub.model.Table; import jrummikub.util.IListener; import jrummikub.util.Pair; import jrummikub.view.MockView; import org.junit.Before; import org.junit.Test; public class NetworkTurnControlTest { private MockConnectionControl connectionControl; private MockView view; private GameSettings gameSettings; private RoundState roundState; private NetworkTurnControl turnControl; private boolean fired; @Before public void setup() { gameSettings = new GameSettings(); gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED)); gameSettings.getPlayerList().get(0).setType(Type.NETWORK); gameSettings.getPlayerList().add( new PlayerSettings("Matthias", Color.YELLOW)); gameSettings.getPlayerList().get(1).setType(Type.NETWORK); roundState = new RoundState(gameSettings, new GameState()); view = new MockView(); connectionControl = new MockConnectionControl(); turnControl = new NetworkTurnControl(connectionControl); } @Test public void testTableUpdate() { turnControl.setup(new TurnInfo(roundState, TurnMode.NORMAL_TURN, true), gameSettings, view); turnControl.startTurn(); Table table = new Table(gameSettings); StoneSet set = new StoneSet(new Stone(StoneColor.RED)); table.drop(set, new Position(0, 0)); connectionControl.tableUpdateEvent.emit(table); int n = 0; for (Pair entry : view.tablePanel.stoneSets) { assertSame(entry.getFirst(), set); n++; } assertEquals(1, n); } @Test public void testRedeal() { turnControl.getRedealEvent().add(new IListener() { @Override public void handle() { fired = true; } }); turnControl.setup(new TurnInfo(roundState, TurnMode.MAY_REDEAL, true), gameSettings, view); turnControl.startTurn(); connectionControl.redealEvent.emit(); assertTrue(fired); } }