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package jrummikub.control.network;
import java.util.Iterator;
import java.util.UUID;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Event1;
import jrummikub.util.GameData;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.ISettingsPanel.SettingsError;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
/**
* Control for network game host
*/
public class GameOfferControl extends AbstractGameBeginControl {
private Event1<GameSettings> gameStartEvent = new Event1<GameSettings>();
/**
* Creates new game offer control
*
* @param connectionControl
* for events (listening and handling)
* @param settings
* the game settings for player list, colors, names
* @param view
* the view
*/
public GameOfferControl(final IConnectionControl connectionControl,
final GameSettings settings, final IView view) {
super(connectionControl, view, new GameData(UUID.randomUUID(), settings),
SettingsMode.NETWORK_OFFER);
addConnectionControlListeners(connectionControl, settings);
connections.add(view.getSettingsPanel().getStartGameEvent()
.add(new IListener() {
@Override
public void handle() {
gameData.getGameSettings().getPlayerList();
if (checkPlayers()) {
startGame();
}
}
}));
checkPlayers();
}
private boolean checkPlayers() {
for (PlayerSettings s : gameData.getGameSettings().getPlayerList()) {
if (s.getType() == Type.NETWORK) {
view.getSettingsPanel().setError(SettingsError.NO_ERROR);
view.getSettingsPanel().enableStartGameButton(true);
return true;
}
}
view.getSettingsPanel().setError(SettingsError.WAITING_FOR_PLAYERS);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
private void addConnectionControlListeners(
final IConnectionControl connectionControl, final GameSettings settings) {
connections.add(connectionControl.getGameJoinEvent().add(
new IListener1<String>() {
@Override
public void handle(String sender) {
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getType() == Type.VACANT) {
player.setName(sender);
player.setType(Type.NETWORK);
updateSettingsPanel();
checkPlayers();
connectionControl.ackJoinGame(sender, true);
connectionControl.offerGame(gameData);
return;
}
}
connectionControl.ackJoinGame(sender, false);
}
}));
connections.add(connectionControl.getGameLeaveEvent().add(
new IListener1<String>() {
@Override
public void handle(String sender) {
handleLeave(sender);
}
}));
connections.add(connectionControl.getParticipantLeftEvent().add(
new IListener1<String>() {
@Override
public void handle(String nickname) {
handleLeave(nickname);
}
}));
}
private void handleLeave(String nickname) {
for (PlayerSettings s : gameData.getGameSettings().getPlayerList()) {
if (s.getName().equals(nickname) && s.getType() == Type.NETWORK) {
s.setType(Type.VACANT);
s.setName("Offen");
updateSettingsPanel();
checkPlayers();
connectionControl.offerGame(gameData);
return;
}
}
}
/**
* The event that is emitted when the game is started
*
* @return the event
*/
public IEvent1<GameSettings> getStartGameEvent() {
return gameStartEvent;
}
private void startGame() {
abort();
connectionControl.startGame();
connectionControl.withdrawGame();
GameSettings settings = gameData.getGameSettings();
removeVacant(settings);
gameStartEvent.emit(settings);
}
private void removeVacant(GameSettings settings) {
Iterator<PlayerSettings> it = settings.getPlayerList().iterator();
while (it.hasNext()) {
if (it.next().getType() == Type.VACANT) {
it.remove();
}
}
}
/**
* sends the game offer and starts the settings panel for host using network
* offer type
*/
public void startGameOffer() {
connectionControl.offerGame(gameData);
view.showSettingsPanel(true);
}
@Override
protected void goBack() {
abort();
connectionControl.withdrawGame();
backEvent.emit();
}
}
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