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package jrummikub.control.turn;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
public interface ITurnControl {
/**
* Start the turn
*/
public abstract void startTurn();
/**
* Get the event that is emitted when the turn is over
*
* @return end of turn event
*/
public abstract IEvent getEndOfTurnEvent();
/**
* Emitted when the round is aborted and needs to be restarted
*
* @return the event
*/
public abstract Event getRedealEvent();
}
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