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package jrummikub.control.network;

import static org.junit.Assert.*;

import java.awt.Color;
import java.util.Collections;

import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AIControl;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IPlayer;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.Position;
import jrummikub.model.RoundState;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.view.MockView;

import org.junit.Before;
import org.junit.Test;

public class NetworkRoundControlTest {
	private MockConnectionControl connectionControl;
	private MockView view;
	private RoundState testRoundState;
	private NetworkRoundControl testRound;

	private GameSettings gameSettings;

	@Before
	public void setup() {
		AIControl.useBackgroundThread = false;

		gameSettings = new GameSettings();

		gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
		gameSettings.getPlayerList().add(
				new PlayerSettings("Matthias", Color.YELLOW));
		gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
		gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));

		view = new MockView();
		connectionControl = new MockConnectionControl();
	}

	@Test
	public void testHostRound() {
		gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
		gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
		gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);

		testRoundState = new RoundState(gameSettings, new GameState());
		testRound = new NetworkRoundControl(testRoundState, view,
				connectionControl, true);

		connectionControl.turnStarted = false;
		connectionControl.turnEnded = false;

		testRound.startRound();

		assertEquals(4, testRoundState.getPlayerCount());
		for (int i = 0; i < 4; ++i) {
			IPlayer player = testRoundState.getNthPlayer(i);
			assertSame(gameSettings.getPlayerList().get(i),
					player.getPlayerSettings());
			assertEquals(gameSettings.getNumberOfStonesDealt(), player.getHand()
					.getSize());
		}

		for (int i = 0; i < 4; ++i) {
			IPlayer player = testRoundState.getNthPlayer(i);

			while (player.getHand().getSize() > 1) {
				Stone stone = player.getHand().iterator().next().getFirst();
				player.getHand().pickUp(stone);
			}
		}

		connectionControl.roundStateUpdateEvent.emit(testRoundState);

		assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
		assertTrue(connectionControl.turnStarted);
		connectionControl.turnStarted = false;

		connectionControl.turnStartEvent.emit();

		assertFalse(connectionControl.turnEnded);
		view.playerPanel.endTurnEvent.emit();
		assertTrue(connectionControl.turnEnded);
		connectionControl.turnEnded = false;

		assertTrue(connectionControl.nextPlayer);
		connectionControl.nextPlayer = false;

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
		assertTrue(connectionControl.turnStarted);
		connectionControl.turnStarted = false;

		connectionControl.turnStartEvent.emit();
		assertTrue(connectionControl.turnEnded);
		connectionControl.turnEnded = false;

		assertTrue(connectionControl.nextPlayer);
		connectionControl.nextPlayer = false;

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
		assertFalse(connectionControl.turnStarted);

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);

		connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
				testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));

		assertFalse(connectionControl.nextPlayer);

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
		assertFalse(connectionControl.turnStarted);

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);

		connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
				testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));

		assertFalse(connectionControl.nextPlayer);

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
		assertTrue(connectionControl.turnStarted);
		connectionControl.turnStarted = false;

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);
	}

	@Test
	public void testClientRound() {
		gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
		gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
		gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);

		testRoundState = new RoundState(gameSettings, new GameState());
		for (int i = 0; i < 4; ++i) {
			IPlayer player = testRoundState.getNthPlayer(i);

			player.getHand().drop(new Stone(StoneColor.RED), new Position(0, 0));
		}

		testRound = new NetworkRoundControl(null, view, connectionControl, false);

		connectionControl.turnStarted = false;
		connectionControl.turnEnded = false;

		testRound.startRound();

		connectionControl.roundStateUpdateEvent.emit(testRoundState);

		assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
		assertFalse(connectionControl.turnStarted);

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);

		connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
				testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));

		assertFalse(connectionControl.turnEnded);

		assertFalse(connectionControl.nextPlayer);

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
		assertFalse(connectionControl.turnStarted);

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);

		connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
				testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));

		assertFalse(connectionControl.nextPlayer);

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
		assertTrue(connectionControl.turnStarted);
		connectionControl.turnStarted = false;

		connectionControl.turnStartEvent.emit();

		assertFalse(connectionControl.turnEnded);
		view.playerPanel.endTurnEvent.emit();
		assertTrue(connectionControl.turnEnded);
		connectionControl.turnEnded = false;

		assertTrue(connectionControl.nextPlayer);
		connectionControl.nextPlayer = false;

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
		assertTrue(connectionControl.turnStarted);
		connectionControl.turnStarted = false;

		connectionControl.turnStartEvent.emit();
		assertTrue(connectionControl.turnEnded);
		connectionControl.turnEnded = false;

		assertTrue(connectionControl.nextPlayer);
		connectionControl.nextPlayer = false;

		connectionControl.nextPlayerEvent.emit();
		assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
		assertFalse(connectionControl.turnStarted);

		connectionControl.turnStartEvent.emit();
		assertFalse(connectionControl.turnEnded);
	}
}