/* Basic LoL Shield Test Writen for the LoL Shield, designed by Jimmie Rodgers: http://jimmieprodgers.com/kits/lolshield/ This needs the Charliplexing library, which you can get at the LoL Shield project page: http://code.google.com/p/lolshield/ Created by Jimmie Rodgers on 12/30/2009. Adapted from: http://www.arduino.cc/playground/Code/BitMath History: December 30, 2009 - V1.0 first version written at 26C3/Berlin This is free software; you can redistribute it and/or modify it under the terms of the GNU Version 3 General Public License as published by the Free Software Foundation; or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include //AVR library for writing to ROM #include #include "Charliplexing.h" //Imports the library, which needs to be //Initialized in setup. const int blinkdelay = 100; //Sets the time each frame is shown /* The BitMap array is what contains the frame data. Each line is one full frame. Since each number is 16 bits, we can easily fit all 14 LEDs per row into it. The number is calculated by adding up all the bits, starting with lowest on the left of each row. 18000 was chosen as the kill number, so make sure that is at the end of the matrix, or the program will continue to read into memory. Here PROGMEM is called, which stores the array into ROM, which leaves us with our RAM. You cannot change the array during run-time, only when you upload to the Arduino. You will need to pull it out of ROM, which is covered below. If you want it to stay in RAM, just delete PROGMEM */ const uint16_t BitMap[][9] PROGMEM = { //Diaganal swipe across the screen {1, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 1, 0, 0, 0, 0, 0, 0, 0}, {7, 3, 1, 0, 0, 0, 0, 0, 0}, {15, 7, 3, 1, 0, 0, 0, 0, 0}, {31, 15, 7, 3, 1, 0, 0, 0, 0}, {63, 31, 15, 7, 3, 1, 0, 0, 0}, {127, 63, 31, 15, 7, 3, 1, 0, 0}, {255, 127, 63, 31, 15, 7, 3, 1, 0}, {511, 255, 127, 63, 31, 15, 7, 3, 1}, {1023, 511, 255, 127, 63, 31, 15, 7, 3}, {2047, 1023, 511, 255, 127, 63, 31, 15, 7}, {4095, 2047, 1023, 511, 255, 127, 63, 31, 15}, {8191, 4095, 2047, 1023, 511, 255, 127, 63, 31}, {16383, 8191, 4095, 2047, 1023, 511, 255, 127, 63}, {16383, 16383, 8191, 4095, 2047, 1023, 511, 255, 127}, {16383, 16383, 16383, 8191, 4095, 2047, 1023, 511, 255}, {16383, 16383, 16383, 16383, 8191, 4095, 2047, 1023, 511}, {16383, 16383, 16383, 16383, 16383, 8191, 4095, 2047, 1023}, {16383, 16383, 16383, 16383, 16383, 16383, 8191, 4095, 2047}, {16383, 16383, 16383, 16383, 16383, 16383, 16383, 8191, 4095}, {16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 8191}, {16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383}, {16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383}, {16382, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383}, {16380, 16382, 16383, 16383, 16383, 16383, 16383, 16383, 16383}, {16376, 16380, 16382, 16383, 16383, 16383, 16383, 16383, 16383}, {16368, 16376, 16380, 16382, 16383, 16383, 16383, 16383, 16383}, {16352, 16368, 16376, 16380, 16382, 16383, 16383, 16383, 16383}, {16320, 16352, 16368, 16376, 16380, 16382, 16383, 16383, 16383}, {16256, 16320, 16352, 16368, 16376, 16380, 16382, 16383, 16383}, {16128, 16256, 16320, 16352, 16368, 16376, 16380, 16382, 16383}, {15872, 16128, 16256, 16320, 16352, 16368, 16376, 16380, 16382}, {15360, 15872, 16128, 16256, 16320, 16352, 16368, 16376, 16380}, {14336, 15360, 15872, 16128, 16256, 16320, 16352, 16368, 16376}, {12288, 14336, 15360, 15872, 16128, 16256, 16320, 16352, 16368}, {8192, 12288, 14336, 15360, 15872, 16128, 16256, 16320, 16352}, {0, 8192, 12288, 14336, 15360, 15872, 16128, 16256, 16320}, {0, 0, 8192, 12288, 14336, 15360, 15872, 16128, 16256}, {0, 0, 0, 8192, 12288, 14336, 15360, 15872, 16128}, {0, 0, 0, 0, 8192, 12288, 14336, 15360, 15872}, {0, 0, 0, 0, 0, 8192, 12288, 14336, 15360}, {0, 0, 0, 0, 0, 0, 8192, 12288, 14336}, {0, 0, 0, 0, 0, 0, 0, 8192, 12288}, {0, 0, 0, 0, 0, 0, 0, 0, 8192}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, //Horizontal swipe {1, 1, 1, 1, 1, 1, 1, 1, 1} , {3, 3, 3, 3, 3, 3, 3, 3, 3}, {7, 7, 7, 7, 7, 7, 7, 7, 7}, {15, 15, 15, 15, 15, 15, 15, 15, 15}, {31, 31, 31, 31, 31, 31, 31, 31, 31}, {63, 63, 63, 63, 63, 63, 63, 63, 63}, {127, 127, 127, 127, 127, 127, 127, 127, 127}, {255, 255, 255, 255, 255, 255, 255, 255, 255}, {511, 511, 511, 511, 511, 511, 511, 511, 511}, {1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023}, {2047, 2047, 2047, 2047, 2047, 2047, 2047, 2047, 2047}, {4095, 4095, 4095, 4095, 4095, 4095, 4095, 4095, 4095}, {8191, 8191, 8191, 8191, 8191, 8191, 8191, 8191, 8191}, {16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383}, {16382, 16382, 16382, 16382, 16382, 16382, 16382, 16382, 16382}, {16380, 16380, 16380, 16380, 16380, 16380, 16380, 16380, 16380}, {16376, 16376, 16376, 16376, 16376, 16376, 16376, 16376, 16376}, {16368, 16368, 16368, 16368, 16368, 16368, 16368, 16368, 16368}, {16352, 16352, 16352, 16352, 16352, 16352, 16352, 16352, 16352}, {16320, 16320, 16320, 16320, 16320, 16320, 16320, 16320, 16320}, {16256, 16256, 16256, 16256, 16256, 16256, 16256, 16256, 16256}, {16128, 16128, 16128, 16128, 16128, 16128, 16128, 16128, 16128}, {15872, 15872, 15872, 15872, 15872, 15872, 15872, 15872, 15872}, {15360, 15360, 15360, 15360, 15360, 15360, 15360, 15360, 15360}, {14336, 14336, 14336, 14336, 14336, 14336, 14336, 14336, 14336}, {12288, 12288, 12288, 12288, 12288, 12288, 12288, 12288, 12288}, {8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {18000} }; void DisplayBitMap() { bool run=true; //While this is true, the screen updates uint8_t frame = 0; //Frame counter uint8_t line = 0; //Row counter uint8_t led; unsigned long data; //Temporary storage of the row data while(run == true) { for(line = 0; line < 9; line++) { //Here we fetch data from program memory with a pointer. data = pgm_read_word_near (&BitMap[frame][line]); //Kills the loop if the kill number is found if (data==18000){ run=false; } //This is where the bit-shifting happens to pull out //each LED from a row. If the bit is 1, then the LED //is turned on, otherwise it is turned off. else for (led=0; led<14; ++led) { if (data & (1<