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-rw-r--r--BSPTree.h95
1 files changed, 75 insertions, 20 deletions
diff --git a/BSPTree.h b/BSPTree.h
index dc7e2df..50f18df 100644
--- a/BSPTree.h
+++ b/BSPTree.h
@@ -4,67 +4,122 @@
#include "Triangle.h"
#include <list>
#include <cmath>
+#include <vmmlib/vector.hpp>
class BSPTree {
private:
class Plane {
public:
Plane() : d(0) {}
- Plane(const Vector &n, float d0) : normal(n), d(d0) {}
+ Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
+ Plane(const Triangle &t) : normal(t.getNormal()), d(t.getVertex(0).dot(normal)) {}
- bool contains(Vertex v) {
- return (fabsf(normal.dot(Vector(v)) - d) < 1E-6);
+ bool contains(const vmml::vec3f &v) const {
+ return (fabsf(normal.dot(v) - d) < 1E-6);
}
- bool isBehind(Vertex v) {
- return (normal.dot(Vector(v)) - d) < 0;
+ bool isBehind(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) < 0;
}
- const Vector& getNormal() {
+ bool isInFront(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) > 0;
+ }
+
+
+ bool contains(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isBehind(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isInFront(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+
+ const vmml::vec3f& getNormal() const {
return normal;
}
+ vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
+ void partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const;
+
private:
- Vector normal;
+ vmml::vec3f normal;
float d;
};
public:
BSPTree(const std::list<Triangle> &triangles);
+ virtual ~BSPTree() {
+ if(frontTree)
+ delete frontTree;
+
+ if(backTree)
+ delete backTree;
+ }
template<typename T>
- void visit(T& visitor, const Vector &v) {
- if(plane.getNormal().dot(v) > 0) {
+ void visit(const T& visitor, const vmml::vec3f &p) {
+ doVisit<const T>(visitor, p);
+ }
+
+ template<typename T>
+ void visit(T& visitor, const vmml::vec3f &p) {
+ doVisit(visitor, p);
+ }
+
+ private:
+ Plane plane;
+ std::list<Triangle> triangles;
+ BSPTree *frontTree, *backTree;
+
+ template<typename T>
+ void doVisit(T& visitor, const vmml::vec3f &p) {
+ if(plane.isBehind(p)) {
if(frontTree)
- frontTree->visit(visitor, v);
+ frontTree->visit(visitor, p);
for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
visitor(*t);
}
if(backTree)
- backTree->visit(visitor, v);
+ backTree->visit(visitor, p);
}
else {
if(backTree)
- backTree->visit(visitor, v);
+ backTree->visit(visitor, p);
for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
visitor(*t);
}
if(frontTree)
- frontTree->visit(visitor, v);
+ frontTree->visit(visitor, p);
}
}
- private:
- Plane plane;
- std::list<Triangle> triangles;
- BSPTree *frontTree, *backTree;
-
- static Vertex findCenter(const std::list<Triangle> &triangles);
- static const Triangle* findNearestTriangle(const std::list<Triangle> &triangles, const Vertex &v);
+ static vmml::vec3f findCenter(const std::list<Triangle> &triangles);
+ static const Triangle* findNearestTriangle(const std::list<Triangle> &triangles, const vmml::vec3f &v);
};
#endif /* _BSPTREE_H_ */