diff options
Diffstat (limited to 'DisplayClass.cpp')
-rw-r--r-- | DisplayClass.cpp | 81 |
1 files changed, 41 insertions, 40 deletions
diff --git a/DisplayClass.cpp b/DisplayClass.cpp index 35083d9..cefa6ae 100644 --- a/DisplayClass.cpp +++ b/DisplayClass.cpp @@ -1,24 +1,25 @@ #include "DisplayClass.h" -#include "Matrix.h"
+#include "Matrix.h" #include "gl.h" //#include <algorithm> -#include "Trapezocube.h"
-
-
-DisplayClass::DisplayClass() {
- static const float pos[5] = {-3.0, -2.0, 0.0, 2.0, 3.0};
-
- for(int i = 0; i < 5; ++i) {
- for(int j = 0; j < 5; ++j) {
- for(int k = 0; k < 5; ++k) {
- cubes[i][j][k].setSize(0.5, 0.5, 0.5);
- cubes[i][j][k].setPos(pos[k], pos[j], pos[i]);
- }
- }
- }
-}
-
-void DisplayClass::renderScene(unsigned long delta)
+#include "Trapezocube.h" +#include "BSPTree.h" + + +DisplayClass::DisplayClass() { + static const float pos[5] = {-3.0, -2.0, 0.0, 2.0, 3.0}; + + for(int i = 0; i < 5; ++i) { + for(int j = 0; j < 5; ++j) { + for(int k = 0; k < 5; ++k) { + cubes[i][j][k].setSize(0.5, 0.5, 0.5); + cubes[i][j][k].setPos(pos[k], pos[j], pos[i]); + } + } + } +} + +void DisplayClass::renderScene(unsigned long delta) { //Cubehole cubeing(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5); Trapezocube cubeing1(11.0, 10.0, 10.0, 0.5, 0.0, 0.0, 1.75, 0); @@ -29,32 +30,32 @@ void DisplayClass::renderScene(unsigned long delta) Trapezocube cubeing6(6.0, 5.0, 5.0, 0.5, 0.0, 0.0, 4.25, 90); Trapezocube cubeing7(5.0, 4.0, 4.0, 0.5, 0.0, 0.0, 4.75, 180); Trapezocube cubeing8(4.0, 3.0, 3.0, 0.5, 0.0, 0.0, 5.25, 270); - static float angle = 0.0;
- angle += delta*0.025;
- if(angle >= 360)
- angle -= 360;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ static float angle = 0.0; + angle += delta*0.025; + if(angle >= 360) + angle -= 360; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + //Matrix p(GL_PROJECTION_MATRIX); + //Matrix m; - //atrix p(GL_PROJECTION_MATRIX);
- //Matrix m;
-
std::list<Triangle> triangles; - glLoadIdentity(); // Clean up matrix
- glTranslatef(0.0, 0.0, -30.0); // Then set up transformation
- glRotatef(angle, 0.0, 1.0, 0.0);
- glRotatef(angle*2, 1.0, 0.0, 0.0);
- glRotatef(angle*3, 0.0, 0.0, 1.0);
+ glLoadIdentity(); // Clean up matrix + glTranslatef(0.0, 0.0, -30.0); // Then set up transformation + glRotatef(angle, 0.0, 1.0, 0.0); + glRotatef(angle*2, 1.0, 0.0, 0.0); + glRotatef(angle*3, 0.0, 0.0, 1.0); glRotatef(-angle*5, 1.0, 1.0, 1.0); //m.store(); // Save current transformation /*for(int i = 0; i < 5; ++i) { - for(int j = 0; j < 5; ++j) {
+ for(int j = 0; j < 5; ++j) { for(int k = 0; k < 5; ++k) { - std::list<Triangle> ct = cubes[i][j][k].getTriangles(m);
- triangles.splice(triangles.end(), ct);
+ std::list<Triangle> ct = cubes[i][j][k].getTriangles(m); + triangles.splice(triangles.end(), ct); } } }*/ @@ -74,14 +75,14 @@ void DisplayClass::renderScene(unsigned long delta) triangles.splice(triangles.end(), ct7); std::list<Triangle> ct8 = cubeing8.getTriangles(); triangles.splice(triangles.end(), ct8); -
- //glLoadIdentity();
+ + //glLoadIdentity(); glBegin(GL_TRIANGLES); for(std::list<Triangle>::reverse_iterator t = triangles.rbegin(); t != triangles.rend(); ++t) { t->render(); } glEnd(); -
- glFlush();
-}
+ + glFlush(); +} |