From f31beab9a7160e913da7ff30d946eaf2a721fdc8 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Thu, 10 Dec 2009 11:29:16 +0100 Subject: BSPTree-Visiting-Reihenfolge korrigiert --- DisplayClass.cpp | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) (limited to 'DisplayClass.cpp') diff --git a/DisplayClass.cpp b/DisplayClass.cpp index 69c4c17..d993e3b 100644 --- a/DisplayClass.cpp +++ b/DisplayClass.cpp @@ -8,39 +8,41 @@ DisplayClass::TransparentRenderer DisplayClass::transparentRenderer; DisplayClass::DisplayClass() { - cubeing[0] = Trapezocube(11.0, 10.0, 10.0, 0.5, 0.0, 0.0, 1.75, 0); + /*cubeing[0] = Trapezocube(11.0, 10.0, 10.0, 0.5, 0.0, 0.0, 1.75, 0); cubeing[1] = Trapezocube(10.0, 9.0, 9.0, 0.5, 0.0, 0.0, 2.25, 90); cubeing[2] = Trapezocube(9.0, 8.0, 8.0, 0.5, 0.0, 0.0, 2.75, 180); cubeing[3] = Trapezocube(8.0, 7.0, 7.0, 0.5, 0.0, 0.0, 3.25, 270); cubeing[4] = Trapezocube(7.0, 6.0, 6.0, 0.5, 0.0, 0.0, 3.75, 0); cubeing[5] = Trapezocube(6.0, 5.0, 5.0, 0.5, 0.0, 0.0, 4.25, 90); cubeing[6] = Trapezocube(5.0, 4.0, 4.0, 0.5, 0.0, 0.0, 4.75, 180); - cubeing[7] = Trapezocube(4.0, 3.0, 3.0, 0.5, 0.0, 0.0, 5.25, 270); + cubeing[7] = Trapezocube(4.0, 3.0, 3.0, 0.5, 0.0, 0.0, 5.25, 270);*/ + + cube = Cuboid(1, 1, 1, 0, 0, 0); } void DisplayClass::renderScene(unsigned long delta) { static float angle = 0.0; - angle += delta*0.025; + angle += delta*0.015; if(angle >= 360) angle -= 360; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - std::list triangles; - glLoadIdentity(); // Clean up matrix - glTranslatef(0.0, 0.0, -30.0); // Then set up transformation + glTranslatef(0.0, 0.0, -5.0); // Then set up transformation glRotatef(angle, 0.0, 1.0, 0.0); glRotatef(angle*2, 1.0, 0.0, 0.0); glRotatef(angle*3, 0.0, 0.0, 1.0); glRotatef(-angle*5, 1.0, 1.0, 1.0); - for(int i = 0; i < 8; ++i) { + std::list triangles = cube.getTriangles(); + + /*for(int i = 0; i < 8; ++i) { std::list t = cubeing[i].getTriangles(); triangles.splice(triangles.end(), t); - } + }*/ BSPTree tree(triangles); @@ -48,12 +50,12 @@ void DisplayClass::renderScene(unsigned long delta) glGetFloatv(GL_MODELVIEW_MATRIX, transform.array); transform.inverse(inverseTransform); - inverseTransform.set_translation(vmml::vec3f()); - vmml::vec3f viewVector = inverseTransform*vmml::vec3f(0, 0, -1); + + vmml::vec3f viewPoint = inverseTransform*vmml::vec3f(0, 0, 0); glBegin(GL_TRIANGLES); - tree.visit(opaqueRenderer, -viewVector); - tree.visit(transparentRenderer, viewVector); + tree.visit(opaqueRenderer, viewPoint); + tree.visit(transparentRenderer, viewPoint); glEnd(); glFlush(); -- cgit v1.2.3