#ifndef _BSPTREE_H_ #define _BSPTREE_H_ #include "Triangle.h" #include #include class BSPTree { private: class Plane { public: Plane() : d(0) {} Plane(const Vector &n, float d0) : normal(n), d(d0) {} bool contains(Vertex v) { return (fabsf(normal.dot(Vector(v)) - d) < 1E-6); } bool isBehind(Vertex v) { return (normal.dot(Vector(v)) - d) < 0; } const Vector& getNormal() { return normal; } private: Vector normal; float d; }; public: BSPTree(const std::list &triangles); template void visit(T& visitor, const Vector &v) { if(plane.getNormal().dot(v) > 0) { if(frontTree) frontTree->visit(visitor, v); for(std::list::iterator t = triangles.begin(); t != triangles.end(); ++t) { visitor(*t); } if(backTree) backTree->visit(visitor, v); } else { if(backTree) backTree->visit(visitor, v); for(std::list::iterator t = triangles.begin(); t != triangles.end(); ++t) { visitor(*t); } if(frontTree) frontTree->visit(visitor, v); } } private: Plane plane; std::list triangles; BSPTree *frontTree, *backTree; static Vertex findCenter(const std::list &triangles); static const Triangle* findNearestTriangle(const std::list &triangles, const Vertex &v); }; #endif /* _BSPTREE_H_ */