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#include "Cubehole.h"
#include "gl.h"
std::list<Triangle> Cubehole::getTriangles()
{
front.setPos(x, y, z+(depth/2-(depth-innerdepth)/4));
right.setPos(-z, y, x-(width/2-(width-innerwidth)/4));
back.setPos(-x, y, -z+(depth/2-(depth-innerdepth)/4));
left.setPos(z, y, -x-(width/2-(width-innerwidth)/4));
std::list<Triangle> triangles;
// width, height, depth
std::list<Triangle> tf = front.getTriangles();
triangles.splice(triangles.end(), tf);
std::list<Triangle> tr = right.getTriangles();
triangles.splice(triangles.end(), tr);
std::list<Triangle> tb = back.getTriangles();
triangles.splice(triangles.end(), tb);
std::list<Triangle> tl = left.getTriangles();
triangles.splice(triangles.end(), tl);
return triangles;
}
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