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#ifndef _DISPLAYCLASS_H_
#define _DISPLAYCLASS_H_
#include "BSPTree.h"
#include "gl.h"
#include "House.h"
#include "Keys.h"
class DisplayClass
{
public:
DisplayClass(int x, int y, int z);
virtual ~DisplayClass();
void renderScene(unsigned long delta, const Keyset &keys);
private:
struct Renderer {
void operator() (const Triangle &t) const {
t.render();
}
};
static Renderer render;
float angleY, angleX;
float distance, distanceh;
int x, y, z;
//Cubehole cubehole0, cubehole1, cubehole2, cubehole3, cubehole4, cubehole5;
std::list<Triangle> triangles;
void handleKeys(unsigned long delta, const Keyset &keys);
//BSPTree *tree;
};
#endif /*_DISPLAYCLASS_H_*/
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