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#include "Temparray.h"

Temparray::Temparray(float initialtemp, int x0, int y0, int z0){
  temparraynew = new float[x0*y0*z0*6*4];
  temparrayold = new float[x0*y0*z0*6*4];
  cubearray = new Cubehole[x0*y0*z0*6];

  sx = x0;
  sy = y0;
  sz = z0;

  tempInit(initialtemp, x0, y0, z0);

  //  static const float pos[5] = {-2.0, -1.0, 0.0, 1.0, 2.0};
  for(int i = 0; i < x0; ++i) {
    for(int j = 0; j < y0; ++j) {
      for(int k = 0; k < z0; ++k) {
        for(int l = 0; l < 6; ++l) {
          cubehole(i, j, k, l).setSize((6-l)/6.0*0.9, 0.9, (6-l)/6.0*0.9, (5-l)/6.0*0.9, (5-l)/6.0*0.9);

          float x, y, z;
          if(x0 % 2 == 0)      x = -(x0/2)+i+0.5;
          else if(x0 % 2 == 1) x = -(x0-1)/2+i;
          if(y0 % 2 == 0)      y = -(y0/2)+j+0.5;
          else if(y0 % 2 == 1) y = -(y0-1)/2+j;
          if(z0 % 2 == 0)      z = -(z0/2)+k+0.5;
          else if(z0 % 2 == 1) z = -(z0-1)/2+k;
          cubehole(i, j, k, l).setPos(x, y, z);

          cubehole(i, j, k, l).setColor(vmml::vec4f(1.0, 0.5, 1.0, 1.0),
                                        vmml::vec4f(0.5, 0.5, 1.0, 1.0),
                                        vmml::vec4f(1.0, 0.5, 0.0, 1.0),
                                        vmml::vec4f(0.0, 0.5, 0.0, 1.0));
        }
      }
    }
  }
  cubehole(0, 0, 0, 0).setColor(vmml::vec4f(1.0, 0.5, 1.0, 1.0),
                                          vmml::vec4f(0.5, 0.5, 1.0, 1.0),
                                          vmml::vec4f(1.0, 0.5, 0.0, 1.0),
                                          vmml::vec4f(0.0, 0.0, 0.0, 1.0));
}

void Temparray::calcTemp(int x, int y, int z, int line, int pos){

}

std::list<Triangle> Temparray::getTriangles(){
  std::list<Triangle> triangles;

  for(int i = 0; i < sx; ++i) {
    for(int j = 0; j < sy; ++j) {
      for(int k = 0; k < sz; ++k) {
        for(int l = 0; l < 6; ++l) {
          std::list<Triangle> t = cubehole(i, j, k, l).getTriangles();
          triangles.splice(triangles.end(), t);
        }
      }
    }
  }

  return triangles;
}