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-rw-r--r--examples/checkers.frag39
1 files changed, 39 insertions, 0 deletions
diff --git a/examples/checkers.frag b/examples/checkers.frag
new file mode 100644
index 0000000..c9b56ff
--- /dev/null
+++ b/examples/checkers.frag
@@ -0,0 +1,39 @@
+#version 330
+
+out vec4 fragColor;
+
+uniform vec2 res;
+uniform float time;
+
+const float sharpness = 300;
+
+const float PI = 3.14159265358979323846;
+
+
+mat2 rot(float a) {
+ return mat2(
+ cos(a), -sin(a),
+ sin(a), cos(a)
+ );
+}
+
+void main(void) {
+ vec2 m = res/2;
+ float s = min(m.x, m.y);
+ vec2 p = (gl_FragCoord.xy - m) / s;
+
+ float repeat = 8.0;
+ float time_mod = mod(time / 200, repeat);
+ float w = 20 * pow(2, time_mod);
+
+ float f = time_mod / repeat;
+ vec2 pr = p * rot(f * PI/2);
+
+ float tp = mod(floor(log2(abs(pr.x/w)) + floor(log2(abs(pr.y/w)))), 2);
+
+ float darken = min(min(abs(pr.x), abs(pr.y)) / 0.01, 1.0);
+
+ float scene = tp * darken;
+
+ fragColor = vec4(vec3(1, 1, 1) * scene, 1);
+}