From 85cf1849350c5a570d41191b643695b527c906a9 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Wed, 3 Feb 2016 15:41:24 +0100 Subject: examples/symmetry: more cleanup --- examples/symmetry.frag | 44 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 34 insertions(+), 10 deletions(-) diff --git a/examples/symmetry.frag b/examples/symmetry.frag index 90bd71a..26f4651 100644 --- a/examples/symmetry.frag +++ b/examples/symmetry.frag @@ -14,31 +14,55 @@ const float sharpness = 300; const float PI = 3.14159265358979323846; -mat2 rot(float a) { - return mat2( - cos(a), -sin(a), - sin(a), cos(a) +mat3 rot(float a) { + return mat3( + cos(a), -sin(a), 0, + sin(a), cos(a), 0, + 0, 0, 1 ); } -float square(vec2 m, float a, float r, vec2 p) { - vec2 diff = abs((m - p) * rot(r)); - float d = max(diff.x, diff.y); +mat3 scale(float s) { + return mat3( + s, 0, 0, + 0, s, 0, + 0, 0, 1 + ); +} - return clamp((a - d)*sharpness, 0.0, 1.0); +mat3 trans(float x, float y) { + return mat3( + 1, 0, x, + 0, 1, y, + 0, 0, 1 + ); } +float square(vec3 p) { + float d = max(abs(p.x), abs(p.y)); + + return clamp((1 - d)*sharpness, 0.0, 1.0); +} + + void main(void) { vec2 m = res/2; float s = min(m.x, m.y); - vec2 p = (gl_FragCoord.xy - m) / s; + vec3 p = vec3((gl_FragCoord.xy - m) / s, 1); float scene = 0; int n = param0 + 32; float k = param1; + for (int i = 0; i < n; i++) { - float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3 + 0.02 * param2, -PI/2*(k*i/n + time/1500), p * (1 + 0.03*param2)); + mat3 t = scale(0.3 + 0.02 * param2) + * rot(-PI/2*(k*i/n + time/1500)) + * trans(0.5, 0.0) + * rot(2*PI*i/n) + * scale(1 / (1 + 0.03 * param2)); + + float c = square(p * inverse(t)); scene = abs(scene - c); } -- cgit v1.2.3