glslview ======== glslview is a simple program to run GLSL fragment shaders and interact with them. glslview will render a simple fullscreen rectangle, the shader will determine each pixel's color. The glslwrite tool can be used to write the generated frames to PNG files (with transparency support!). You will need a graphics adapter and drivers with modern OpenGL/GLSL support. Building ~~~~~~~~ glslview has been tested on Linux only, but it should work on other systems as well. If it doesn't, I'm happy to take patches. glslview has the following dependencies: * SDL2 * libGL * libGLEW glslwrite additionally depends on libpng. On Linux, glslview will use inotify to watch the loaded shader file for changes. Running ~~~~~~~ Shader ------ glslview will supply the following uniform parameters to the shader: vec2 res The current resolution of the window float time Current time in milliseconds (by default since start of the program) int param0, param1, param2 Modifiable parameters, 0 by default The shader must define an output vec4 called "fragColor" into which the fragment color is to be written. See the examples provided with the source for more information. The "symmetry" example makes use of all parameters. Command line ------------ glslview glslwrite Common options: -w Initial window width (default: 800) -h Initial window height (default: 800) -0, -1, -2 Initial value for the shader parameters glslview options: -s Initial speed factor (default: 1.0, negative values make time run backwards) -t