#include #include #include #include #include #include #include #ifdef USE_INOTIFY # include # include # include #endif #ifdef GLSLWRITE # include #endif #include #include #include #ifdef GLSLWRITE static unsigned frame_time = 0; #else static float speed = 1.0; static float current_time = 0; static unsigned previous_ticks = 0; #ifdef USE_INOTIFY static int inotify_fd = -1; static int inotify_watch = -1; #endif #endif static char *filename; static GLint time_loc; static GLint res_loc; static char * readfile(const char *name) { FILE *f = fopen(name, "r"); if (!f) return NULL; size_t size = 1024; char *buffer = malloc(size+1); size_t count = 0, r; do { if (count == size) { size *= 2; buffer = realloc(buffer, size+1); } r = fread(buffer+count, 1, size-count, f); count += r; } while (r); fclose(f); buffer[count] = 0; return buffer; } static void printShaderInfoLog(GLuint obj) { GLint length = 0; glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length); if(length > 0) { char log[length]; glGetShaderInfoLog(obj, sizeof(log), NULL, log); fprintf(stderr, "%s\n", log); } } static void printProgramInfoLog(GLuint obj) { GLint length = 0; glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length); if(length > 0) { char log[length]; glGetProgramInfoLog(obj, sizeof(log), NULL, log); fprintf(stderr, "%s\n", log); } } static void load(void) { char *shader = readfile(filename); if (!shader) { fprintf(stderr, "Error: unable to read '%s'\n", filename); return; } GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(frag, 1, (const GLchar **)&shader, NULL); glCompileShader(frag); printShaderInfoLog(frag); GLuint program = glCreateProgram(); glAttachShader(program, frag); glLinkProgram(program); printProgramInfoLog(program); glBindFragDataLocation(program, 0, "fragColor"); time_loc = glGetUniformLocation(program, "time"); res_loc = glGetUniformLocation(program, "res"); glUseProgram(program); free(shader); glDeleteShader(frag); glDeleteProgram(program); } #if defined(USE_INOTIFY) && !defined(GLSLWRITE) static void reset_watch(void) { if (inotify_watch >= 0) { if (inotify_rm_watch(inotify_fd, inotify_watch)) { fprintf(stderr, "unable to remove watch\n"); exit(1); } } inotify_watch = inotify_add_watch(inotify_fd, filename, IN_CLOSE_WRITE); if (inotify_watch < 0) { fprintf(stderr, "unable to watch '%s' for changes\n", filename); return; } } #endif static void init(void) { #if defined(USE_INOTIFY) && !defined(GLSLWRITE) inotify_fd = inotify_init(); if (inotify_fd < 0) { fprintf(stderr, "unable to initialize inotify\n"); exit(1); } fcntl(inotify_fd, F_SETFL, fcntl(inotify_fd, F_GETFL)|O_NONBLOCK); reset_watch(); #endif glewInit(); glDisable(GL_DEPTH_TEST); glColor4f(0, 0, 0, 0); load(); } static void check_reload(void) { #if defined(USE_INOTIFY) && !defined(GLSLWRITE) char buf[sizeof(struct inotify_event) + NAME_MAX + 1]; if (read(inotify_fd, buf, sizeof(buf)) > 0) load(); #endif } #ifdef GLSLWRITE static void savePNG(int width, int height, const char *output_dir) { uint8_t pixels[width*height*4]; glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels); char filename[strlen(output_dir) + 20]; snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time); FILE *f = fopen(filename, "wb"); if (!f) { fprintf(stderr, "unable to open PNG file\n"); exit(1); } png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) { fprintf(stderr, "unable to open PNG file\n"); exit(1); } png_set_swap_alpha(png_ptr); png_infop info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { fprintf(stderr, "unable to create PNG info struct\n"); exit(1); } if (setjmp(png_jmpbuf(png_ptr))) { fprintf(stderr, "unable to write PNG file\n"); exit(1); } png_init_io(png_ptr, f); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); uint8_t *row_pointers[height]; for (size_t i = 0; i < height; i++) row_pointers[i] = &pixels[4*i*width]; png_set_rows(png_ptr, info_ptr, row_pointers); png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(f); } #endif static void render(int width, int height) { glViewport(0, 0, (GLsizei)width, (GLsizei)height); #ifdef GLSLWRITE glUniform1f(time_loc, frame_time); #else unsigned ticks = SDL_GetTicks(); current_time += speed * (ticks - previous_ticks); previous_ticks = ticks; glUniform1f(time_loc, current_time); #endif glUniform2f(res_loc, width, height); glBegin(GL_QUADS); glVertex2f(-1, -1); glVertex2f(1, -1); glVertex2f(1, 1); glVertex2f(-1, 1); glEnd(); #ifdef GLSLWRITE frame_time += 20; #endif } #ifndef GLSLWRITE static void handle_input(const char *input) { for (; *input; input++) { switch (*input) { case 'l': #ifdef USE_INOTIFY reset_watch(); #endif load(); break; case 'r': current_time = 0; break; case '+': speed *= 1.1; break; case '-': speed /= 1.1; break; case '=': speed = 1.0; } } } #endif int main(int argc, char *argv[]) { #ifdef GLSLWRITE if (argc != 3) { fprintf(stderr, "Usage: glslwrite \n"); exit(1); } #else if (argc != 2) { fprintf(stderr, "Usage: glslview \n"); exit(1); } #endif SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); SDL_GLContext ctx = SDL_GL_CreateContext(window); filename = argv[1]; init(); SDL_StartTextInput(); while (true) { SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_KEYDOWN: switch (e.key.keysym.sym) { case SDLK_ESCAPE: goto quit; } break; #ifndef GLSLWRITE case SDL_TEXTINPUT: handle_input(e.text.text); break; case SDL_MOUSEWHEEL: speed /= pow(1.1, e.wheel.y); break; #endif case SDL_QUIT: goto quit; } } check_reload(); int width, height; SDL_GetWindowSize(window, &width, &height); render(width, height); SDL_GL_SwapWindow(window); #ifdef GLSLWRITE savePNG(width, height, argv[2]); #endif } quit: SDL_StopTextInput(); SDL_GL_DeleteContext(ctx); SDL_DestroyWindow(window); SDL_Quit(); return 0; }