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-rw-r--r--BSPTree.cpp146
-rw-r--r--BSPTree.h132
2 files changed, 278 insertions, 0 deletions
diff --git a/BSPTree.cpp b/BSPTree.cpp
new file mode 100644
index 0000000..ff43274
--- /dev/null
+++ b/BSPTree.cpp
@@ -0,0 +1,146 @@
+#include "BSPTree.h"
+
+#include <iostream>
+
+vmml::vec3f BSPTree::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const {
+ float r = (d - p.dot(normal))/dir.dot(normal);
+
+ return p + r*dir;
+}
+
+void BSPTree::Plane::partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const {
+ for(int i = 0; i < 3; ++i) {
+ if(contains(t.getVertex(i))) {
+ const vmml::vec3f *v[3] = {&t.getVertex(i), &t.getVertex((i+1)%3), &t.getVertex((i+2)%3)};
+
+ vmml::vec3f is = intersection(*v[1], *v[2]-*v[1]);
+
+ if(isInFront(*v[1])) {
+ front->push_back(Triangle(*v[0], *v[1], is, t.getColor()));
+ back->push_back(Triangle(*v[0], is, *v[2], t.getColor()));
+ }
+ else {
+ back->push_back(Triangle(*v[0], *v[1], is, t.getColor()));
+ front->push_back(Triangle(*v[0], is, *v[2], t.getColor()));
+ }
+
+ return;
+ }
+ }
+
+ for(int i = 0; i < 3; ++i) {
+ const vmml::vec3f *v[3] = {&t.getVertex(i), &t.getVertex((i+1)%3), &t.getVertex((i+2)%3)};
+
+ if((isInFront(*v[0]) && isBehind(*v[1]) && isBehind(*v[2]))
+ || (isBehind(*v[0]) && isInFront(*v[1]) && isInFront(*v[2]))) {
+ vmml::vec3f is1 = intersection(*v[0], *v[1]-*v[0]);
+ vmml::vec3f is2 = intersection(*v[0], *v[2]-*v[0]);
+
+ if(isInFront(*v[0])) {
+ front->push_back(Triangle(*v[0], is1, is2, t.getColor()));
+ back->push_back(Triangle(is1, *v[1], is2, t.getColor()));
+ back->push_back(Triangle(*v[1], *v[2], is2, t.getColor()));
+ }
+ else {
+ back->push_back(Triangle(*v[0], is1, is2, t.getColor()));
+ front->push_back(Triangle(is1, *v[1], is2, t.getColor()));
+ front->push_back(Triangle(*v[1], *v[2], is2, t.getColor()));
+ }
+
+ return;
+ }
+ }
+}
+
+
+BSPTree::BSPTree(const std::list<Triangle> &triangles) : frontTree(0), backTree(0) {
+ const Triangle *planeT = findNearestTriangle(triangles, findCenter(triangles));
+
+ if(!planeT)
+ return;
+
+ plane = Plane(*planeT);
+
+ std::list<Triangle> front, back;
+
+ for(std::list<Triangle>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ if(t->getNormal().squared_length() == 0)
+ continue;
+
+ if(plane.contains(*t)) {
+ this->triangles.push_back(*t);
+ continue;
+ }
+ else if(plane.isInFront(*t)) {
+ front.push_back(*t);
+ continue;
+ }
+ else if(plane.isBehind(*t)) {
+ back.push_back(*t);
+ continue;
+ }
+
+ std::list<Triangle> frontPart, backPart;
+ plane.partition(*t, &frontPart, &backPart);
+ front.splice(front.end(), frontPart);
+ back.splice(back.end(), backPart);
+ }
+
+ if(!front.empty())
+ frontTree = new BSPTree(front);
+
+ if(!back.empty())
+ backTree = new BSPTree(back);
+}
+
+BSPTree& BSPTree::operator=(const BSPTree &tree) {
+ if(frontTree) {
+ delete frontTree;
+ frontTree = 0;
+ }
+
+ if(backTree) {
+ delete backTree;
+ backTree = 0;
+ }
+
+ plane = tree.plane;
+ triangles = tree.triangles;
+
+ if(tree.frontTree)
+ frontTree = new BSPTree(*tree.frontTree);
+
+ if(tree.backTree)
+ backTree = new BSPTree(*tree.backTree);
+
+ return *this;
+}
+
+vmml::vec3f BSPTree::findCenter(const std::list<Triangle> &triangles) {
+ vmml::vec3f v;
+
+ for(std::list<Triangle>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ v += t->getCenter();
+ }
+
+ return v/triangles.size();
+}
+
+const Triangle* BSPTree::findNearestTriangle(const std::list<Triangle> &triangles, const vmml::vec3f &v) {
+ const Triangle *current = 0;
+ float distanceSq;
+
+ for(std::list<Triangle>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ if(t->getNormal().squared_length() == 0)
+ continue;
+
+ float d = t->getCenter().squared_distance(v);
+
+ if(!current || d < distanceSq) {
+ current = &*t;
+ distanceSq = d;
+ }
+ }
+
+ return current;
+}
diff --git a/BSPTree.h b/BSPTree.h
new file mode 100644
index 0000000..c005507
--- /dev/null
+++ b/BSPTree.h
@@ -0,0 +1,132 @@
+#ifndef _BSPTREE_H_
+#define _BSPTREE_H_
+
+#include "Triangle.h"
+#include <list>
+#include <cmath>
+#include <vmmlib/vector.hpp>
+
+class BSPTree {
+ private:
+ class Plane {
+ public:
+ Plane() : d(0) {}
+ Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
+ Plane(const Triangle &t) : normal(t.getNormal()), d(t.getVertex(0).dot(normal)) {}
+
+ bool contains(const vmml::vec3f &v) const {
+ return (fabsf(normal.dot(v) - d) < 1E-6);
+ }
+
+ bool isBehind(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) < 0;
+ }
+
+ bool isInFront(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) > 0;
+ }
+
+
+ bool contains(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isBehind(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isInFront(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+
+ const vmml::vec3f& getNormal() const {
+ return normal;
+ }
+
+ vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
+ void partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const;
+
+ private:
+ vmml::vec3f normal;
+ float d;
+ };
+
+ public:
+ BSPTree(const std::list<Triangle> &triangles);
+
+ BSPTree(const BSPTree &tree) : frontTree(0), backTree(0) {
+ *this = tree;
+ }
+
+ virtual ~BSPTree() {
+ if(frontTree)
+ delete frontTree;
+
+ if(backTree)
+ delete backTree;
+ }
+
+ BSPTree& operator=(const BSPTree &tree);
+
+ template<typename T>
+ void visit(const T& visitor, const vmml::vec3f &p) {
+ doVisit<const T>(visitor, p);
+ }
+
+ template<typename T>
+ void visit(T& visitor, const vmml::vec3f &p) {
+ doVisit(visitor, p);
+ }
+
+ private:
+ Plane plane;
+ std::list<Triangle> triangles;
+ BSPTree *frontTree, *backTree;
+
+ template<typename T>
+ void doVisit(T& visitor, const vmml::vec3f &p) {
+ if(plane.isBehind(p)) {
+ if(frontTree)
+ frontTree->visit(visitor, p);
+
+ for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ visitor(*t);
+ }
+
+ if(backTree)
+ backTree->visit(visitor, p);
+ }
+ else {
+ if(backTree)
+ backTree->visit(visitor, p);
+
+ for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ visitor(*t);
+ }
+
+ if(frontTree)
+ frontTree->visit(visitor, p);
+ }
+ }
+
+ static vmml::vec3f findCenter(const std::list<Triangle> &triangles);
+ static const Triangle* findNearestTriangle(const std::list<Triangle> &triangles, const vmml::vec3f &v);
+};
+
+#endif /* _BSPTREE_H_ */