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/*
 * Engine.h
 *
 *  Created on: 24.02.2010
 *      Author: constantin
 */

#ifndef ENGINE_H_
#define ENGINE_H_

#include "gl.h"
#include "Keys.h"
#include "Triangle.h"
#include "Cuboid.h"
#include <list>

class Engine
{
  public:
    Engine();
    virtual ~Engine();

    void renderScene(unsigned long delta, const Keyset &keys);

  private:
    static const float PLAYER_SPEED;
    vmml::vec3f playerPos;
    vmml::mat4f playerRotY;
    float playerRotX;

    struct Renderer {
      void operator() (const Triangle &t) const {
        t.render();
      }
    };
    static Renderer render;

    std::list<Triangle> triangles;

    void run(unsigned long delta, const Keyset &keys);

};

#endif /* ENGINE_H_ */